Invisible Light Bridge

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dakx
35 Posts
Posted Jul 31, 2011
Hello,

can i make a light bridge invisible? There are no Render modes for the Wall_projector etc. I also think about a normal Brush, but i don't find a Metirial with the right Hard light stepsounds.

greetz

dakx

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Hober
1,180 Posts
Posted Aug 01, 2011
Replied 7 hours later
What...? Why?

Either the player has to move it around, in which case they need to be able to see it. Or they don't move it and it's a static thing, in which case, just use a player clip brush. But... why would you have something invisible?

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dakx
35 Posts
Posted Aug 01, 2011
Replied 10 hours later
I think about a puzzle where player have to walk on invisible bridges. They have to placed portals that water fall on the bridges and he can see where is a bridge and where is nothing. I tried to add the rendermode for the wall_projector, but only the projectormodel is invisible, not the genereted light bridge.
Sure it will work with normal brushes but i don't find a material with right stepsound on it. I want that the player really think he walks over invisible light bridges.
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Vordwann
767 Posts
Posted Aug 01, 2011
Replied 2 minutes later
Invisible things are generally not as fun as you think they will be.
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Skotty
671 Posts
Posted Aug 01, 2011
Replied 17 minutes later
Just put the wall projector into a hole in the wall and close this hole with a func_illusinary. The lightbridge will come out of the wall but you can't see the projector.
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dakx
35 Posts
Posted Aug 01, 2011
Replied 32 minutes later
I want an invisible light bridge, not an invisible projector.
And yes i thought about an easy version of this puzzle. I think if you use invisible puzzleelements with hard difficult no player have fun to play it.
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iWork925
1,080 Posts
Posted Aug 01, 2011
Replied 9 hours later
I can already predict the inevitable rating of this map to be.
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Vordwann
767 Posts
Posted Aug 02, 2011
Replied 15 hours later
So... a light bridge that is on.... but looks like it is off...
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dakx
35 Posts
Posted Aug 02, 2011
Replied 9 hours later

Vordwann wrote:
So... a light bridge that is on.... but looks like it is off...

Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.
That will work with invisible brushes, but i want the player really think he walk over an invisible light bridges and not over normal invisible brushes.
(sorry for bad description, my english is not the best)

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Brainstatic
219 Posts
Posted Aug 02, 2011
Replied 50 minutes later

dakx wrote:
Yes, that's right. The player stand on a platform and see on every site a Wall projector, but the most are inaktiv. He have to check which is aktive and on which he can go over it. He have to check it with water he let fall on the bridges.

That sounds a little bit... gimmicky. As soon as the player figures out which light bridge is the real one, it functions just like a normal light bridge except it's a much easier to fall off of. If the player does fall and they forget which light bridge was the real one... well, they might get kind of annoyed.
At any rate, you could prove us wrong. It's very unlikely, but possible in theory. That said, I would help you if I could, it's just I have no idea how.

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Marise
249 Posts
Posted Aug 03, 2011
Replied 16 hours later
I think it sounds like a potentially fun map. I would suggest using paint instead of water, so that once the bridge is discovered it will remain marked by the paint. This will make it easier to walk across, too.

I don't know how to make an invisible light bridge, but maybe you could use a brush and a trigger that plays a sound of footsteps, if you can find a sound that is close to the one you want.

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WinstonSmith
940 Posts
Posted Aug 09, 2011
Replied 5 days later
I do believe you'd have to use a custom texture and assign it a custom surface properties entry.
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satchmo
415 Posts
Posted Aug 09, 2011
Replied 10 hours later
In my humble opinion, I think it's a terrible idea.

A map should be fun, not frustrating. Making things invisible generally has the tendency of creating frustration.

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yohoat9
274 Posts
Posted Aug 09, 2011
Replied 47 minutes later

satchmo wrote:
In my humble opinion, I think it's a terrible idea.

A map should be fun, not frustrating.

Being a fan of super meat boy, I don't completely agree with this, but I do agree that it is a terrible idea.

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Vordwann
767 Posts
Posted Aug 09, 2011
Replied 2 hours later
Btw if you're using paint instead of water, i'm having a lot of trouble making an invisible brush get painted correctly...
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Knatte_Anka
26 Posts
Posted Dec 16, 2011
Replied 4 months later
look at my post in the thread i started then i did not find any thing useful and you may use the solution i used post60871.html#p60871 the only bad with that solution is that you cant shot throe the layer but that is a small price to pay :razz:
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iWork925
1,080 Posts
Posted Dec 16, 2011
Replied 2 hours later
I doubt this guy is still looking for an answer. He hasnt posted since the 5th and 70% of his posts are in release threads.
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dakx
35 Posts
Posted Dec 17, 2011
Replied 14 hours later
Oh i read this, but i quited with this idea after the most of the feedback says this will not be funny. Perhaps i put a little puzzle with this idea in my new Map if this work. Thank you for your post.