[Coop] btmap1_rc
I've been told that the file here doesn't work for Portal 2 anymore for some reason. It may have been an isolated incident.
Original post is under the spoiler tag.
||A single coop test chamber that requires at minimum 15(?) portals to complete.
A coop partner who has completed both the single player and the coop initiative is recommended.
Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids.
When completed, the map sends you back to the Hub. (Or, it should)
Installation instructions:
1. Create a folder in 'Portal 2\portal2\' called addons.
*If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.'
2. Place your .VPK file inside the addons folder.
3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step.
4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map.
(EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier)
(EDIT2: Added a readme file with basic information)
File Name: btmap1_rc-8-2-11.zip
File Size: 1.64?MiB
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From me testing it in splitscreen mode.
EDIT: Also, if you've got a Reddit account and would like to upvote it, here's the link

It worked for me in the preview pane.
Hopefully people will notice the links.
EDIT: Apparently it takes 3 posts before you can post using the img BBCode. Going to fix that now.
It does look a bit weird. If I ever do get around to updating the map, I'll probably rearrange the wall a bit.
It's how all the testers test their maps. As long as you don't have to do a 2 person fling, it really isn't too difficult. It just means that you've got to do all the thinking yourself.
Click here for the developer wiki page about it.
By the way, for future reference, double posting usually tends to incur the wrath of the forum gods - unless you need people to know there's been a new post, it's best to stick with an edit usually. Just thought I'd let you know.
I was just afraid you might have looked at the thread already in the 5 hours it took to remember to post about split screen and therefore would not see the edit.
It definitely is a bit tedious, I'll agree. It is a bit satisfying when you pull off a tricky maneuver that can't be done with both bots standing on solid ground, though.
EDIT: Doesn't look like there's a way for me to combine my posts and delete the extra. That's too bad.
By "chokepoint" I mean having to stand inside a portal between the floor and a slated panel: while not difficult, it's uncanonical and might prove a bump for some.
I know of 2 ways to complete the map and perhaps you've found a third?
- Blue flings Orange atop the fizzler platform
- Orange portals from the fizzler platform to the slated panel (this is the chokepoint) in order to fling Blue to the top floor
- Blue outputs the bridge on one of the facing white walls
- Orange extends the bridge to himself, enters and reaches Blue at the top floor
The proper solution doesn't involve that chokepoint. You should look for the non-chokepoint solution(s).
EDIT: In fact, I may just remove that as a possible solution if I ever update the map again.
Anyways, here is the recording:
LtfwRWuINHI
(Link: http://www.youtube.com/watch?v=LtfwRWuINHI)
Also note the video description for more feedback and my signature for additional project information.
That's one of the intended ways (there's 2 "proper" ways to do it)
And, now there's a walkthrough for those who don't feel like downloading it or if they don't have a parter!
So apparently someone couldn't get the file to work properly in Portal 2 so I remade the map using the co-op PeTI thing.
http://steamcommunity.com/sharedfiles/f ... d=89762722
That's the workshop file for the map. It's not exact, but the solution is the same. Good luck!