I've been working on my first map for a few days now, and I'm finally confident that it's ready to be re-textured, lighted, and whatever else needs to be done. My only problem at this time is... I have a game_end trigger set up at the end of my level, but for some reason, the game doesn't end when the trigger goes off. I know the trigger goes off, because the sound I have set plays. It just doesn't want to close at that point. How would I go about fixing this?
Game_end trigger
Posted Nov 13, 2007
Hi.
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Posted Nov 13, 2007
Replied
10 minutes
later
use a client_command
call it something like "end"
make a trigger_once at the end of your map
tell the trigger to "command" the client_command with a perameter overide of "disconnect"
that should end your level
Posted Nov 13, 2007
Replied
3 minutes
later
Thank you very much.
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Posted Nov 13, 2007
Replied
2 minutes
later
oh, yeh, Welcome to the forum.
You probably want an env_fade triggered before you fire the client command, just to help the player know that its the end of the level and not just crashed