Is there a "directory guide" on where to stash custom stuff for Portal levels? Like, if I make new sign textures, or new computer screen textures, or voice acting, or maybe I even acquire a new model for the level... I'm not sure where to put them for testing.
Also... say I've created a map with new voice acting in it. How do I package everything up for the downloads system, so that you guys can get a package, unpack it, then start up Portal and try out the map? Do I just give you guys a zip that dumps the new content into their respective folders (from Paragraph 1) and use them in my map file?
