Counter using the countdown_timer_num_00 etc textures?
Has anyone managed to make a counter using the countdown_timer_num_00, 01, 02 textures.
I actually wanted to make a counter which isn't a countdown but counts the numbers incrementally.
I remember having seen that used in a custom map for a countdown from three backwards. Can't remember which one it was.
Any ideas?
Tried func_brushes which are disabled in order so far but the above mentionned texture is tricky to apply (also as overlay) or I'm simply too stupid. Just thought that someone might have found an appropriate solution for this..........thank you.
These are the textures I am referring to / category effects:
countdowndigits.jpg
So it would start off with 0...after a second it would change to 1, then to two etc. Then just reset it back to 0 to start again.
Thanks for the tip, though. Will have another look if I did something wrong while trying.
EDIT: Lobster did it with three overlapping func_brushes textured with the three numbers, from which only one was activated at one time.
seems to be almost the same approach which I tried. It is quite tedious for my purpose, though (have to count from 0 to 9). The triggering will also be somehow tricky. Maybe I can find a workaround.
Appart from the fact that I've no idea how to create custom (multi-) textures I wanted to get along with the given ones first. Don't want to mess with custom stuff, yet.
After having finished my cube counter using the countdown_timer textures I thought that perhaps others might be interested in using the vmf as a source for their own needs.
The chained trigger_once solution is quite easy to understand. The uppermost starts enabled, disables the "0" which shows the "1" behind, plays the sound and finally after a short delay enables the trigger_once below it etc.
Probably there are better solutions but this was the first idea I got and it worked and was rathe easy to setup.
Hope you might find it useful....