Send outputs across maps?
As an alternative, would it be possible to send an output across different maps using entities? (i.e. pushing a button in map A will open a door in map B) If not, then does anyone know how to achieve the same effect using scripts? If necessary, I will take the time to learn how to use vscripts.
But just as an idea, if its custom maps, just have the hub open to all levels. People will play them sequentially, and if they don't like one map (like if it just another stupid laser relay puzzle) they have the choice to skip it by returning to the hub.
iWork925 wrote:
You would have to use some sort of vscript or something like that, omnicoder is probably the one you want to talk to about that.But just as an idea, if its custom maps, just have the hub open to all levels. People will play them sequentially, and if they don't like one map (like if it just another stupid laser relay puzzle) they have the choice to skip it by returning to the hub.
I guess that system could work, but eventually the player will have to complete it if they want to finish the level. If the player is so frustrated or disinterested in a chamber that he has to go back to the hub to choose a different one, then I'm not doing a good job as a mapper.
As for vscripts, I'll ask Omnicoder, but I don't think its possible to contact people directly on the forums. If anyone else knows how to script player progress in the coop hub, let me know.