Some suggestions to edit my first proper map
So here is what ive done along time ago: http://www.youtube.com/watch?v=U6S-VWodrmI
This was made shortly after the beta SDK release
Im looking for advice/improvements on the second part of the map, I feel its a bit simplistic and needs something to twist it up so it feels like a step up from the first room. Er feel free to download and try it
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Play some custom maps or some campagin levels again for inspiration and then head for the drawing board!
It looks fine to me. I thought it was particularly crafty how you had to fling and use the funnel again to get to the higher parts on the wall. I would suggest putting more 'white space' in that area so the solution isn't as obvious and the player can have one of those 'aha! moments.
I noticed that in the first bit you used the 'advanced technique' of using a ledge to continually fall into a lower portal to gain height. I suppose that this worked better in Portal 1 as there wasn't as much as a 'portal snap'. Just saying that this technique might frustrate some players (or players wouldn't know how to do it). Probably the best way to make this work better is to make the pit deeper to make the player fling higher so then it doesn't make them snap to the portal so much.
Sorry if I don't have much to suggest :S
msleeper wrote:
#### Reminder - Upload All New Files To The Download DatabasePlease upload all new files to the Download Database hosted here at ThinkingWithPortals. Do not link to external files. You can upload files from the "Downloads" tab at the top menu. Just navigate to Portal 2 and select the appropriate category for your file, and upload away!
"Work in Progress" is, I think, an appropriate category for this?