Cake decal
So, I'm working in the map editor of portal 2. I've completed the level, now I just need to decorate it. So I open the texture selector and I'm putting vines and wall decals up. I then look for that cake decal that I mentioned above. But it's not there. Which is funny, cause there are no energy balls in portal 2, but there's still the energy ball decal. Am I trippin? Or is there REALLY no cake in portal 2?
Other than that, there are no mentions at all of cake in the game. The destroyed Chamber 19 after the incinerator at the start of the game has a blank wall where the cake decal was.
Watch this: Unused Signage, fixed paint_speed sign
Skotty wrote:
Don't import it! It's already included in Portal 2, there is just a small missing file.Watch this: Unused Signage, fixed paint_speed sign
"Don't forget to add the vmt files in your map release, or other players will have missing textures!"
What do they mean by that? So I WOULD pack it up into the BSP? But you said it's included in portal 2, so then why am I downloading "unused_signage.zip" Or am I just miss understanding?
Rubrica wrote:
Or you can just use something to pack it straight into the bsp - I believe there's a program called PotatoPacker built for Portal 2 - if you don't like that, you could try the more well-known BSPZip, but I don't know of that works with Portal 2.
I'm new to mapping, so bear with me. But ok, so with potatopacker, I pack it into the bsp file? Or is it a separate file that they have to unpack before loading the bsp into portal?
I read this and am still a little hazy. Then again I just got off work, so idk.
OK, I just read over everything I wrote, I sound retarded. I'm gonna get on this in the morning witha fresh brain.
Skotty wrote:
Yes, just pack the VMT's in your BSP. Everything else is included in the game.
So I wonder why Valve put the textures in and not the vmt's? I'm only guessing here... but... test chamber signs?
Also the newest version of PakRat (which isn't very new tbh) can put custom material into your bsp. I highly recommend you to pack the custom material into the .bsp if you are only going to use a tiny amount of custom content, however if you are going to make a whole load of custom content (or have more than one map after the other), use a vpk.
If not a spambot banned anyway, that is really shameless advertising.