Painted Panels
Posted Aug 09, 2011
Hi everyone! I'm working on a large project and need a little help. I need the player to be able to paint the surface of the telescope_arm_128x256 model. What kind of brush should I parent to the attachment point in order to make the gels stick? Thanks!
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Posted Aug 09, 2011
Replied
46 minutes
later
Use a func_brush. Make sure you also enable the 'paint in map' option as well.
Posted Aug 09, 2011
Replied
26 minutes
later
but what texture should I put on the func_brush to make it invisible, but still have paint look like it's painting the panels?
Posted Aug 09, 2011
Replied
8 minutes
later
Vordwann wrote:
but what texture should I put on the func_brush to make it invisible, but still have paint look like it's painting the panels?
Explain what you mean by making the panel invisible. Invisible puzzle elements will most likely confuse the player.
If you mean the paint, use a trigger_paint_cleanser which enables/disables on an output.
Posted Aug 09, 2011
Replied
1 minute
later
Your idea is flawed. And hard to create. My as well be "how do I create a map which reinstates the dodo bird popultation IRL"
Posted Aug 09, 2011
Replied
8 minutes
later
No. My idea is: I want the player to be able to paint the actual surface of the telescope_arm_128x256 model. Unfortunately, that doesn't work, so I need a brush I can attach to the panel_top attachment point so that it LOOKS like it's being painted. I just want to know what texture to apply to the brush to make sure that paint still "sticks to the panel" but you can't see the brush. It isn't quite an invisible puzzle element. It's a workaround.
Posted Aug 09, 2011
Replied
11 minutes
later
Try block bullets. The only drawback is you can put portals on them, so make an invisible trigger to block them if necessary. (However it has to be bigger than an actual portal to allow portal placement.)
Posted Aug 09, 2011
Replied
35 minutes
later
Lol sorry I thought this was another invisable light bridge thread.
Posted Aug 09, 2011
Replied
3 minutes
later
No problem. I didn't know if that was gonna be a good idea either lol
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Posted Aug 09, 2011
Replied
40 minutes
later
I've tried block_bullets and invisible so far and neither of those work.