Turret Spawner Instance
Is there a way to do this without giving them unique names and adding individual outputs to the button for every single one?
I remember in the HL2 engine you could use a parameter in the npc_maker to fix up name automatically. Perhaps this might be somewhere in the Portal engine.
It doesn't matter how the entities are named within the instances but the instance has to have a unique name or none at all...
And any output you would have to send to the instances would be as simple as creating 1 output string, copying it 9 times and just choosing the appropriate numbers for each copy.
Thanks.
MasterLagger wrote:
I've made turret spawners in a few maps of mine, however I didn't make them into instances. I just pressed "Shift" and "Arrow Key" to copy and paste the npc_maker. Maybe you ought to try making turret spawners without saving them as instances.
The whole reason instances are there is so you can save time whenever you have to place the same brushes/entities over and over again... the func_instance was introduced especially for situations like these 
So, keep using them func_instances! 