Personality Core :eye:

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darkempire
58 Posts
Posted Aug 11, 2011
hey everyone
does anyone know how I can change eyes from personality Core
custom EYE's?
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The Irate Pirate
236 Posts
Posted Aug 11, 2011
Replied 2 hours later
PM Omnicoder.
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WinstonSmith
940 Posts
Posted Aug 11, 2011
Replied 5 minutes later
Do you want additional custom eyes or do you want to replace an existing eye?
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darkempire
58 Posts
Posted Aug 11, 2011
Replied 28 minutes later

WinstonSmith wrote:
Do you want additional custom eyes or do you want to replace an existing eye?

custom eyes

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darkempire
58 Posts
Posted Aug 11, 2011
Replied 3 hours later
?
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Skotty
671 Posts
Posted Aug 11, 2011
Replied 2 hours later
You would need to decompile the whole model to avoid overriding with existing files. For this there is already a thread anywhere here. You would need a mdl compiler and decompiler, for example StudioCompiler.
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darkempire
58 Posts
Posted Aug 11, 2011
Replied 2 hours later

Skotty wrote:
You would need to decompile the whole model to avoid overriding with existing files. For this there is already a thread anywhere here. You would need a mdl compiler and decompiler, for example StudioCompiler.

Is there eny tutorial for this? that it is much easly to leurn
i need that for my Portal 1 Boss project.

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Vordwann
767 Posts
Posted Aug 11, 2011
Replied 7 minutes later
You should just be able to change the texture on the model.
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darkempire
58 Posts
Posted Aug 11, 2011
Replied 13 minutes later

Vordwann wrote:
You should just be able to change the texture on the model.

how?

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Vordwann
767 Posts
Posted Aug 11, 2011
Replied 1 hour later
Well all models have resources. I think they have a .txt file that says where to source the texture/how to appply it, the .mdl file itself, and then the textures as .vmt files. If you can find the .vmt files for the personality cores, you can make another skin for the model in something like photoshop with your custom eye.
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WinstonSmith
940 Posts
Posted Aug 12, 2011
Replied 2 hours later
Alright, let me see if I can remember some skinning skills.

If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.

If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.

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darkempire
58 Posts
Posted Aug 12, 2011
Replied 9 hours later

WinstonSmith wrote:
Alright, let me see if I can remember some skinning skills.

If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.

If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.

i,m very sorry, but i dont understand a thing about that. is it possible that some1 can make the textures for me and all the other people that could use them. or link maybe a tutorial somewhere on the internet that people can easy understand. already a thanks for your help.

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Rubrica
305 Posts
Posted Aug 12, 2011
Replied 27 minutes later
All he's basically saying is make a custom texture, download a program and use it to decompile the sphere model file and edit a file, then recompile. The stuff about alpha, you don't necessarily need to know, if that sounds to complicated for you.
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Vordwann
767 Posts
Posted Aug 12, 2011
Replied 4 minutes later
It won't look too bad without alphas on the eye part, but I think Valve may have used another texture on top of the diffuse to self-illuminate the lit part of the core's eyes. That may be troublesome, maybe not. I've only ever made normals, diffuse, alpha, and reflective maps...
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darkempire
58 Posts
Posted Aug 12, 2011
Replied 42 minutes later
Is it posseble that i can sent texture end someone make it for me lol it wil be Great.
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darkempire
58 Posts
Posted Aug 12, 2011
Replied 2 minutes later
oh Forgot to say StudioCompiler Crash meny time's if i wanne do something
my OS is Windows 7 64.Bit
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Hober
1,180 Posts
Posted Aug 12, 2011
Replied 1 hour later
Probably not.
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darkempire
58 Posts
Posted Aug 12, 2011
Replied 11 minutes later
Programe won't work it crash
If i link with :STEAM Game Directory gamedir.
or compplie it -.-
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Skotty
671 Posts
Posted Aug 12, 2011
Replied 15 minutes later
You could change the textures to what you want and I will add them for you to the personality cores. Bugs through the decompiling are not excluded but I will try my best.
Just upload it as a attachment to your next post for me.
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Rubrica
305 Posts
Posted Aug 12, 2011
Replied 2 minutes later
While were on the topic, Skotty, I've always wondered; what wizardy do you use to get the decompiler to work? I usually get the same problem as the OP.