Creating a Silhouette
First, the model seems to disappear, I'm guessing since it can't be seen and isn't accessible. Second, when I move the model into view the shadow only casts below it.
Maybe Source doesn't support this and I just don't realize it.
Anyone have a solution?
I can think of ways to accomplish the former, but the latter would either take some really clever lighting tricks that I don't know, or a custom glass material.
But I could be mistaken.
make a new texture for the surface in question, with the silhouette on the texture...
im not sure how hard this would be in hammer, but it would be easy in 3dsmax :s
(although there are better ways in 3dsmax, ie a shadowmap)
could it be possible to make a texture that is transparent in some places, and where its not transparent, it recieves no light? if so you could make it transparent on the edges, the center shaped like the object, basically having a brush that would be a solid black (or if you made the center a little transparent it would only darken) that you could place 1 unit above where you wanted, cast a light at it...
again ive never done anything like this in hammer, im only suggesting things that work in other applications
It doesn't have to move, so how would I go about making a model into static geometry? This would probably be easier than going about making a custom texture and all.
Wait a minute..
Whoops I think I didn't understand.