NPC characters helping you in maps
For example, chell in SP has Atlas or P-body help her throughout the map.
Since Portal 2 runs the source engine like half life, and half life has npcs helping you.
I was thinking of having Atlas helping chell through the testing
spongylover123 wrote:
I was thinking it can help with shooting portals, help kill turrets, and every thing that you pretty much have to do when you are solving a puzzle.Since Portal 2 runs the source engine like half life, and half life has npcs helping you.
I was thinking of having Atlas helping chell through the testing
The AI in Half-Life 2 for allies isn't really that advanced. They simply trail behind you, and enter combat mode whenever enemies spot you. At certain areas of the game, they entered scripted sequences. They don't actually have any logic or thought. It would be very difficult, as I don't believe there's currently anyway to make an AI shoot a portalgun, or at a specific position, and the Portal 2 authoring tools don't extend into modding yet.
The fact still remains that since we have no access to the Portal 2 code there's no way to add NPCs. I suppose you could use a prop_dynamic and a LOT of scripting/logic work but it would be touchy at absolute best.
As for Altas and P-Body, they have prop_dynamic animations that could be used to see them moving, but you would need to create a "path" using brushes to actually move them. I'm sure there is a tutorial somewhere that involves prop_dynamic's following a path.
BTW P-Body was seen in SP at one of Wheatley's Chambers running away so it's not impossible.
MasterLagger wrote:
BTW P-Body was seen in SP at one of Wheatley's Chambers running away so it's not impossible.
That is actually an animation that is played when the player looks in p-body's general direction. It does not follow any path set by different entities, and the dynamic prop is disabled when the animation is finished.