Lighting Problem
Posted Aug 15, 2011
Hi, i'm having trouble getting light to work properly with this model, I'm using the final conpile with -both -final -textureshadows -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

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Posted Aug 15, 2011
Replied
35 minutes
later
If its a dynamic model, try setting the lighting origin to a lighted area. This is done by creating a info_target and setting the appropriate value in the model's properties.
Posted Aug 15, 2011
Replied
1 hour
later
Did not work but thanks for trying
Posted Aug 15, 2011
Replied
14 minutes
later
Aren't these Portal 1 props? maybe that's where the problem lies?
Posted Aug 15, 2011
Replied
11 minutes
later
i took these off one of valve's maps
Posted Aug 15, 2011
Replied
17 minutes
later
Valve used path_corners as lighting origins for prop_dynamics in their maps (I don't know why but it seems to work). I used it too and it worked. The result was not the best but the model wasn't black anymore. Try to put the path_corner as lighting origin to some bright place (near a light entity).
It won't override the whole lighting but it gives some minimum light level to the prop.
It won't override the whole lighting but it gives some minimum light level to the prop.
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Posted Aug 15, 2011
Replied
2 hours
later
You can also set which light lights the prop_dynamic in its properties directly.