Orange Portal Crash Error

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RubbishyUsername
167 Posts
Posted Aug 15, 2011
I want to control placements of orange portals using a prop_portal and a logic_auto OnMapSpawn, but Portal crashes just before the level finishes loading. What's going on?
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WinstonSmith
940 Posts
Posted Aug 15, 2011
Replied 9 minutes later
First of all, it might not be the autoportals that are causing the crash. Second, is there any chance you can post the VMF?
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RubbishyUsername
167 Posts
Posted Aug 15, 2011
Replied 10 minutes later
Well I removed the logic_auto and the map didn't crash, but the prop_portal also completely disappeared. Also, I kinda haven't even gotten to the stage yet in learning about map design that I know how to show you the VMF.

EDIT: Right, so the prop_portal disappeared because I'm an idiot.

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Vordwann
767 Posts
Posted Aug 15, 2011
Replied 12 minutes later
So you find the .vmf in your computer on Program Files/Steam/Steamapps/Common/Portal 2/Sdk Content
and then you make it a .zip file and then upload it to the site.
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Vordwann
767 Posts
Posted Aug 15, 2011
Replied 1 minute later
Question: Do you have an info_player_spawn? if not, your map will crash. IT's going to look like a little green guy with glasses.
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RubbishyUsername
167 Posts
Posted Aug 15, 2011
Replied 22 minutes later
Yes, I have a spawn. I also pinpointed what was going wrong. It's the "New Location" Output for the trigger. The moment I activate the trigger and it tries to move the portal, it crashes. I have tried fizzling the portal before the move, but to no avail.
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WinstonSmith
940 Posts
Posted Aug 15, 2011
Replied 1 hour later

Vordwann wrote:
So you find the .vmf in your computer on Program Files/Steam/Steamapps/Common/Portal 2/Sdk Content
and then you make it a .zip file and then upload it to the site.

This. My first guess would be to copy the entire map into a new file and see if it stops crashing, but really seeing the VMF would help. Zip it and upload it as an attachment when posting.

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RubbishyUsername
167 Posts
Posted Aug 15, 2011
Replied 1 hour later
I realised what I did wrong now. I forgot to set a "Pitch Yaw Roll" on the new location and it got angry. Thanks anyway.