Moving objects

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spongylover123
944 Posts
Posted Aug 15, 2011
I've sen this done before, but can't find a tutorial on it.

How do you move a wall or an object (e.g emacipation grill, discouragement grid, excursion funnel)?

Like in portal, that energy pellet launcher in test chamber 17 rotating

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WinstonSmith
940 Posts
Posted Aug 15, 2011
Replied 36 minutes later
Parent everything you want to move to a func_door, func_door_rotating, func_rotating, func_tracktrain, etc. Basically, you parent everything that you want to move to the thing that actually does the moving.
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spongylover123
944 Posts
Posted Aug 15, 2011
Replied 20 minutes later
Is there also a way to slow down the animation. Not delay it, like make it slower per frame
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iWork925
1,080 Posts
Posted Aug 15, 2011
Replied 2 hours later
Change the speed on the entiry you have parented it to.

ie; func_door_rotating > Speed > 15

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spongylover123
944 Posts
Posted Aug 15, 2011
Replied 11 minutes later
Thanks for the help
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KenJeKenny!?
238 Posts
Posted Aug 16, 2011
Replied 13 hours later
Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials :smile:

Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)

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WinstonSmith
940 Posts
Posted Aug 16, 2011
Replied 6 hours later

KenJeKenny!? wrote:
Also, since you could not find any tutorials... try searching the entities WinstonSmith proposed in youtube... you'll find more then enough videotutorials :smile:

Also also, i would suggest using the func_door, func_door_rotating, etc. for simple brush movements and the func_tracktrain or func_tanktrain for advanced brush movements (following a path and such)

I'd stay away from func_tanktrain; I think its only difference from a tracktrain is it shoots at you. Which isn't really applicable or enjoyable and I'm not even sure if it still works in Portal 2.