Excursion Funnels and grates
Thanks
Erik
Some screenshots of what's happening and an idea of what I want to happen:
https://lh5.googleusercontent.com/-ieqZKTVeIxg/TkrutQy524I/AAAAAAAAAek/n15GIOE_meA/s800/2011-08-16_00002.jpg
https://lh4.googleusercontent.com/-yhz87RVueCI/Tkruth0v6VI/AAAAAAAAAeo/-j1ALUXjmNE/s800/2011-08-16_00001.jpg
Also add a standard playerclip brush (not tied to an entity) and a func_clip_vphysics brush in the same space as the grate. This will prevent cubes and such from going through.
Erik
A light bridge does exactly that, and it does not need any explanation to the player.
The same thing could be accomplished with a moving grate, but a lightbridge seems more practical to me.
ndavidow wrote:
Ok, so just put the starting length of the funnel behind a big grate, or glass with an aim hole.
yes but if the aim is to create an obstruction that can be removed, surely a lightbridge will be more understandable? i think that would work better, personally..
Spam Nugget wrote:
ndavidow wrote:Ok, so just put the starting length of the funnel behind a big grate, or glass with an aim hole.
yes but if the aim is to create an obstruction that can be removed, surely a lightbridge will be more understandable? i think that would work better, personally..
Why don't you just use a Thermal Discouragement Field? adds a bit off danger to the obstacle 