Making the elevator go down + no portalgun

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AndyBay
8 Posts
Posted Aug 14, 2011
Hey, I'm having some issues with making the elevator go down, and not up, plus start with no portalgun. I've looked at some custom maps .vmf files, but can't get it to work.
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RubbishyUsername
167 Posts
Posted Aug 17, 2011
Replied 2 days later
Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?
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AndyBay
8 Posts
Posted Aug 17, 2011
Replied 5 hours later

RubbishyUsername wrote:
Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?

I want to start with no portalgun.

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RubbishyUsername
167 Posts
Posted Aug 17, 2011
Replied 21 minutes later
That'll be the transition instance. There are several different fixes around. I would reccomend looking at the "Working with Instances" thread. That has all you need to know. Also, the elevator that goes up is the Wheatley chapters instance, so that's why it goes up - going towards him in the campaign. It's not a big problem, is it?
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AndyBay
8 Posts
Posted Aug 17, 2011
Replied 27 minutes later
Not a big problem, but it's great to know how to do it. Starting with no portalgun is an important point in my map.
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Quargos
17 Posts
Posted Aug 18, 2011
Replied 19 hours later
I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.
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AndyBay
8 Posts
Posted Aug 18, 2011
Replied 6 hours later

Quargos wrote:
I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.

Thanks, I'll try that