Point_Template on the VDC
So let's say I have the first flag checked for the point_template (so now it won't remove template entities).
And I do not have the second flag checked (so now it will do name fixup).
And the point_template has only Template 1 specified in its keyvalues. The targetname of the specified Template 1 entity is "cubemaker" without the quotes.
So with the setup I just described, what will the targetname of the original Template 1 "cubemaker" entity and its newly spawned "clone," created by the point_template and an env_entity_maker, be after the env_entity_maker receives a force spawn input?
iWork925 wrote:
Isn't this explained on the page under "Notes on name fixup"?
Technically, yes. But not very clearly.
Quote:
With fixup on, the first entity spawned will be named with &0002. If the Do not remove template spawnflag of the point_template is enabled, the unremoved template entity will have its name fixed with number &0001.
So does that mean the newly spawned entity will have the targetname "cubemaker&0002" without the quotes? And the original cubemaker that serves as the template will be renamed to "cubemaker&001"? I tried those, and they didn't work.
According to this diagram...

You were kind of right with the names, but remove the '&' symbol, then you should be able to find them inside your map.
To test if it is, create a server, fire whichever outputs to spawn your items, then type in the console "ent_fire " and see what comes up.
chickenmobile wrote:
You were kind of right with the names, but remove the '&' symbol, then you should be able to find them inside your map.
To test if it is, create a server, fire whichever outputs to spawn your items, then type in the console "ent_fire " and see what comes up.
All right, I will give that a try. Thank you for the help.