Last things to do before publishing.
Also, what about optimization. My map is very small (only 3,001 KB (Damn the one!)), so I figured it wasn't really necessary. Should I still do it? How do I do it?
And to optimise you use nodraw texture surfaces on faces that the player should be unable to see (within reason), try to use the odd areaportal to split up sections of the map if it is lowering your FPS especially if it involves paint, do not use them incorrectly however as it will leak your map, use hint brushes to divide visleafs (to make small sticking out walls be considered irrelevant by the game).
Make puzzle mechanics that are system demanding only activate when you enter the room and likewise switch off when you leave it (although this isn't important).
My map features funnels and fizzlers. And boxes.
Rubrica wrote:
By the way, for the final release of a map, you should always go into Advanced Compile Settings and choose the 'Final' option.
What does it do in comparison to a normal compile?
We have a very good article on this forum, that lists all important things you need to take care of before releasing a map:
http://forums.thinking.withportals.com/mapping-help/uploading-a-map-to-the-website-t4176.html
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