Custom voices + testers needed
For my map I want to make custom voices. One of them to be GLaDOS. I tried to follow this http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak but is not working. I don't know what I'm doing wrong.
Plus, It will be nice if I could use choreo (.vcd) instead of ambient_generic because the later plays sounds even if the player pause the game. The audio files I think I can make them on my own using tutorials and using tools such as Melody.
So, if anyone could tell me how to include them into a vcd file and make them work will be great

Second, do I need permission? Maybe a moderator or admin could answer this. How I said, I want to make GLaDos speak custom sentences that I need for my map. It will be a problem? I will put it in the Readme file that it contains custom audio files and that GlaDos and such belongs to Valve.
It will be nice to know if I can do this, technically and legally
because my whole concept revolves around this. If I can't do it, I will have to re-think it. Thanks!
Also I need one or 2 testers. My map has 2 chambers so far. I only need the second chamber tested to determine the level of difficulty of the puzzle. I think is intermediate difficulty but I can't tell for sure. Is just my opinion. Also I need to know if there is a whole in the logic and that players could use other (unintended) solutions. The design needs a little extra work but the puzzle is complete.
Others have recorded custom GLaDOS dialogue and used it in custom maps already.
just find the name of the .wav file in the RAW directory, probably the best way to find the ones you want are at http://theportalwiki.com/wiki/GLaDOS_vo ... s#Portal_2
Also, i'd be happy to test the map. I'll be ready in just 1 day, if that's okay with you?
Vordwann I will send you a PM with the BSP file. You will tested when you can. Thanks!
About the ambient generic I will use it but until now I get an error that the file isn't in the disk repository.
PS. I forgot to mention. For testing I will need the testers to record they play-through (Fraps or similar) for me to get an idea.
Pretty much, a .dem file keeps track of where the character is at all times, where they shoot portals, etc, so it is pretty much like loading up a map, but then it plays itself. Very convenient.
Vordwann wrote:
Can we record it as a .dem file (in-game recorder)? It gives the highest quality. Then, we can PM you the .dem files and you can put them in the portal 2/portal 2 folder. Then just go into the console and type play .Pretty much, a .dem file keeps track of where the character is at all times, where they shoot portals, etc, so it is pretty much like loading up a map, but then it plays itself. Very convenient.
Yes, sure. I forgot about .dem.
What should I type in the console to record a .dem? I going to make one for tester (who is interested) to have the intended play-through.