3 problems : GLaDOS potato, cores and level transition
As said I've got 3 problems
I searched in the forum to resolve them but i haven't found any solutions for two of them, and I am not sure for the other one
Problems :
1) How can I make GLaDOS speak while she is in a potato ? I can make the sound but I can't make GLaDOS's light activating while she is speaking. I tried to do it with a trigger but it asks me a target entity and I spawn with an elevator and there isn't any portal gun.
By the way, when I make a portalgun on the floor, there is no potato, even if I checked "show potatos"
2)How can I make the cores speaking whithout stoping ? I make them speak once when I'm in a trigger but for only one sentence, and I want them to speak as they spawn and whiithout stoping, like in the solo.
3) I want to know step by step, how I can, after finishing a level, spawn in an elevator on another level whithout doing anything, like in the solo
there is a tutorial here but I'm french and I don't understand everyting :http://developer.valvesoftware.com/wiki/Level_Transition_(Portal_2)
Have you got an easier one (not for the vocabulary but for the way to do it)
or can you explain the way to me step by step
Thank you very much
Hzamd wrote:
3) I want to know step by step, how I can, after finishing a level, spawn in an elevator on another level whithout doing anything, like in the solo
there is a tutorial here but I'm french and I don't understand everyting :http://developer.valvesoftware.com/wiki/Level_Transition_(Portal_2)
Have you got an easier one (not for the vocabulary but for the way to do it)
or can you explain the way to me step by step
Trigger_ChangeLevel Should do the job just fine.
So I'm kinda confused.
I just placed one in the bottom of the elevator shaft so that the player triggers it once the elevator goes down.
Seeing as Valve was being lazy, they made every npc talking and moving scene file into GLaDOS' file. In order to replicate this, try decompiling the map where the cores are and try finding what scenes they play.
I tried the trigger_changelevel and it works very good !!
but for the cores, can I put an output so when it's triggered, the core start talking and don't stop ?
If not, which prgram I had to use to decompile te Valve's map ?
And how can I know the name of the map I want ?
Last question :
for the bug of the portalgun,do you have any soutions ?
OnMapSpawn, playerproxy, removepotatosfromportalgun, with a delay of .30 seconds.
Remember the delay of .30 seconds is important if you want it to work. Hope this helps!
Iwasn't speaking oh this bug
but for this one :
Hzamd wrote:
By the way, when I make a portalgun on the floor, there is no potato, even if I checked "show potatos"
ABout making potatos speak though: Try looking into this thread. You should be able to make potatos talk using this method.
in others of my maps, I had to found a portalgun on the floor, i want it to have GLaDOS on it
But even if I have checked "show potatos" there is no potatos
How can I make it so threre is a potato ?
Hzamd wrote:
thatis'nt my problem
in others of my maps, I had to found a portalgun on the floor, i want it to have GLaDOS on it
But even if I have checked "show potatos" there is no potatos
How can I make it so threre is a potato ?
Use the method I described the first time: It can be used to remove potatos and put it on.
that was my fault