Question about a prop_dynamic
Posted Aug 20, 2011
Hello everyone
I'd like to make, in one of my maps, a prop_dynamic
It is the prop where you can plug wheatley or another core or GLaDOS at the end
Do you know how I can plug a core when I come too close ?
Which output I hade to put ?
How can I take the core back ?
I've seen there is animation but I'm not sure that if I play the animation, it will plug the core automatilcly
Oh and one last thing, which sound is making the "bip" that Weathley do when he's hacking ?
Thanks !
I'd like to make, in one of my maps, a prop_dynamic
It is the prop where you can plug wheatley or another core or GLaDOS at the end
Do you know how I can plug a core when I come too close ?
Which output I hade to put ?
How can I take the core back ?
I've seen there is animation but I'm not sure that if I play the animation, it will plug the core automatilcly
Oh and one last thing, which sound is making the "bip" that Weathley do when he's hacking ?
Thanks !
Registered users don’t see ads!
Register now!
Posted Aug 20, 2011
Replied
6 minutes
later
I don't know about the sound, but there's an instance in the /gameplay folder, I think, called something like core_socket, that does all of the work for the socket for you. Just name Wheatley or whatever core you're using '@sphere'.
Posted Aug 20, 2011
Replied
3 minutes
later
I'll try thanks a lot !!