Bomb Dropper

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MasterLagger
1,695 Posts
Posted Aug 20, 2011
I'm making a boss battle in which the boss can create portals to drop bombs (the one's Wheatley used)on the player. I need a Bomb Dropper for this to work but I don't know how to get one.
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spongylover123
944 Posts
Posted Aug 20, 2011
Replied 23 minutes later
The easiest way right now is to decompile one of valve's map, since it's not stealing or anything, so it's ok

MissStabby made a great map that has bombs, maybe you can ask her

Basically, I think the bomb dropper is just a cube dropper with a bomb just replace the cube with a bomb entity.

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Skotty
671 Posts
Posted Aug 21, 2011
Replied 6 hours later
Yes. You just need to build a cube dropper (or anything else where bombs come out) and set the bomb in it. Now just use a point_template to be able to respawn it.
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MasterLagger
1,695 Posts
Posted Aug 21, 2011
Replied 5 hours later
I would have tried that but I can't seem to find the bomb entity anywhere. I'll PM Miss Stabby and see what did with her map.
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spongylover123
944 Posts
Posted Aug 21, 2011
Replied 6 minutes later
Actually the bomb is a personality sphere, it is a core that explodes
If you look up the model files and type in angry you can find the bomb
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Skotty
671 Posts
Posted Aug 22, 2011
Replied 16 hours later
It may be that the bomb is not in the FGD file of the Portal 2 SDK. In my signature you find a link "Improved FGD files". Install it and you will have some new entities and keyvalues/in-/outputs for a lot of entities.
The name of the bomb is prop_exploding_futbol.
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MasterLagger
1,695 Posts
Posted Aug 22, 2011
Replied 6 hours later
MissStabby told me it was point_futbol_shooter, and it works! However, my prop_portals aren't spawning where they supposed to. They both end up spawning to the middle of the map.
Here's what I'm doing, I'm making a boss battle that involves the boss creating his own set of portals. One portal is under a bomb spawner and the other is on a wall to fling the bomb at the player.
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Skotty
671 Posts
Posted Aug 22, 2011
Replied 1 hour later

You need to set the Prop_Portals by outputs. There is a output called "NewLocation". There you have to give the x y z coordinates and pitch yaw roll for the portal.

http://developer.valvesoftware.com/wiki/Prop_portal

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MasterLagger
1,695 Posts
Posted Aug 23, 2011
Replied 1 day later
Ok, I got the bombs working and the portals working. I have one more little issue but that's on another topic.