Leaking slime?

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spongylover123
944 Posts
Posted Aug 21, 2011
So I hate added toxic slime into my map, but when i compile and test it, it looks like what happens when my map leaks.

I checked my maps for leaks but there isn't any.

Also, my func, tank train rotates instead of moving up and it moves automatically when I spawn instead of a trigger.

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WinstonSmith
940 Posts
Posted Aug 21, 2011
Replied 1 hour later
First of all, have you sealed the bottom of the slime pit with a floor brush?

Second, use a func_tracktrain instead of a func_tanktrain for starters, let me know if that fixes anything.

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spongylover123
944 Posts
Posted Aug 21, 2011
Replied 1 hour later
No leaks at the bottom, and yes the func track train helped
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iWork925
1,080 Posts
Posted Aug 21, 2011
Replied 1 minutes later
Where does it leak then, or post your VMF.
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Random
171 Posts
Posted Aug 21, 2011
Replied 12 minutes later
Can you elaborate when you say it "looks like" a leak? Does it look like the nodraw effect? (as you said, there's not an actual leak, or you couldn't compile the map)
And where does it appear? Under the water? The water itself?
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Vordwann
767 Posts
Posted Aug 21, 2011
Replied 33 minutes later
Lol back in that other thread I assumed you had been using a func_tracktrain instead of a tank train when I was helping you.