Portal 2 level design guidelines

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Rubrica
305 Posts
Posted Aug 20, 2011
Replied 42 minutes later
And yet, you forget to mention that Ricochet (a superb map, I agree) has three AFPs, lasers, redirection cubes, cube-and-button-based-testing, flings AND panels. :biggrin: Most people don't necessarily count panels as a test element, but I do; it's very easy to make an entire puzzle out of panels and flings.
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Killerblonde
60 Posts
Posted Aug 21, 2011
Replied 9 hours later
PANELS!

Okay, I want to start a discussion on the possible uses of panels. I love panels...

  1. hidden doorway
  2. hidden bridge
  3. collapsing thing
  4. destroyed chamber awakening
  5. destroyed chamber twitching while still 'dead'
  6. portalable surface deployment
  7. portalable surface retraction
  8. portalable surface movement
  9. block player from going somewhere
  10. smashing stuff (crushers)
  11. moving floor
  12. moving cieling
  13. adjusting room size
  14. getting off topic
  15. you didn't notice I skipped 14
  16. you are going back to check
  17. you realize what I did thar
  18. back on topic: revieling test elements
  19. general eye candy
  20. moving test elements
  21. blocking an object in an excursion funnel
  22. blocking lasers
  23. blocking exursion funnels
  24. blocking lightbridges
  25. blocking flying cubes/turrets/players
  26. :suckitbitch: doing that to players
  27. making a ramp so an object/player doesnt fall into something
  28. retracting a ramp so an object/player does fall into something
  29. inspiring other forum members to post their own ideas!

I'm not all that creative when it comes to making up my own ideas, but I can usually improve/get inspired from the ideas from others.

What else can you do with panels that would require thinking with panels?

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The Irate Pirate
236 Posts
Posted Aug 21, 2011
Replied 4 hours later
A slow moving panel wall like the compactor scene in Star Wars would be pretty epic.

Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site, I managed to create a test chamber using it but I couldn't get it to properly work on the more elaborate puzzles so I gave up.

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ChickenMobile
2,460 Posts
Posted Aug 21, 2011
Replied 4 hours later

The Irate Pirate wrote:
Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site...

That would be me :smile:
What did you have trouble on? I could help.

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MasterLagger
1,695 Posts
Posted Aug 21, 2011
Replied 2 hours later
I used panels on my new map that I released, made a "false wall" with the help of panels.
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The Irate Pirate
236 Posts
Posted Aug 21, 2011
Replied 6 hours later

chickenmobile wrote:
The Irate Pirate wrote:

Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site...

That would be me :smile:
What did you have trouble on? I could help.

Don't worry about it, I lost interest in the map ages ago and I can't be bothered to try to get it work properly. The game mechanic definitely had potential though, i'd try to make a proper chamber based on it if I was you Chickenmobile, with your skill it'd be great.