Portal 2 level design guidelines
Most people don't necessarily count panels as a test element, but I do; it's very easy to make an entire puzzle out of panels and flings.
Okay, I want to start a discussion on the possible uses of panels. I love panels...
- hidden doorway
- hidden bridge
- collapsing thing
- destroyed chamber awakening
- destroyed chamber twitching while still 'dead'
- portalable surface deployment
- portalable surface retraction
- portalable surface movement
- block player from going somewhere
- smashing stuff (crushers)
- moving floor
- moving cieling
- adjusting room size
- getting off topic
- you didn't notice I skipped 14
- you are going back to check
- you realize what I did thar
- back on topic: revieling test elements
- general eye candy
- moving test elements
- blocking an object in an excursion funnel
- blocking lasers
- blocking exursion funnels
- blocking lightbridges
- blocking flying cubes/turrets/players
doing that to players- making a ramp so an object/player doesnt fall into something
- retracting a ramp so an object/player does fall into something
- inspiring other forum members to post their own ideas!
I'm not all that creative when it comes to making up my own ideas, but I can usually improve/get inspired from the ideas from others.
What else can you do with panels that would require thinking with panels?
Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site, I managed to create a test chamber using it but I couldn't get it to properly work on the more elaborate puzzles so I gave up.
The Irate Pirate wrote:
Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site...
That would be me 
What did you have trouble on? I could help.
chickenmobile wrote:
The Irate Pirate wrote:Somebody created a pretty cool panel that moves up when you look at it that somebody made here on the site...
That would be me
What did you have trouble on? I could help.
Don't worry about it, I lost interest in the map ages ago and I can't be bothered to try to get it work properly. The game mechanic definitely had potential though, i'd try to make a proper chamber based on it if I was you Chickenmobile, with your skill it'd be great.