Humanoid NPC Problem
In cosole: no
In hammer: (what I do) Make a prop_dynamic set the npc( e.g glados or Wheatley), set animations, add a trigger to make them move and do what this says http://developer.valvesoftware.com/wiki ... aDOS_speak for talking
spongylover123 wrote:
Are you trying to spawn in the console or make them in hammerIn cosole: no
In hammer: (what I do) Make a prop_dynamic set the npc( e.g glados or Wheatley), set animations, add a trigger to make them move and do what this says http://developer.valvesoftware.com/wiki ... aDOS_speak for talking
in hammer. Also I tried what you suggested already but it just causes portal 2 to crash.
Vordwann wrote:
Well portal source/hammer is a good amount different than orange box source/hammer.
true but the original portal still had the npc functions though, portal 2 doesn't.
Lostprophetpunk wrote:
One of my friends managed to spawn the animated Glados in the co-op hub, so somehow it should be possible.
what model? humanoid or the usual ones?
Lostprophetpunk wrote:
I have no idea between the difference between humanoid and normal.
Humaniod as in moving npc character, normal as in a static model.