Vactube Glass both sides
Posted Jul 15, 2011
New glass models of the Vactubes (just glass variants).
The models will have visible glass inside and outside.
They won't override the normal models or materials.
The models will have visible glass inside and outside.
They won't override the normal models or materials.
The .vpk file if for sharing the map with other players (so they don't have missing models). Always put it to Steam\steamapps\common\portal 2\portal2\addons
Attention: Just use in situations you really need inside glass, because the double count of polygons for the inside!
File Name: VacTube_Glass_BothSides2.7z
File Size: 100.37 KiB
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Posted Jul 16, 2011
Replied
17 hours
later
Actually decompiling works with Cannonfodder's mdl decompiler, the problem is getting it to recompile (and by that I mean it refuses to, period, under any curcumstances.)
Posted Jul 16, 2011
Replied
3 hours
later
Sorry, could find any version with working decompile. It always crashes if I try to decompile. Otherwise I would have done it this way.
Edit: Oh sorry I made a major mistake: I have to start StudioCompile with Administrator!
Update: Now there are no bad hexed models, now you can download new models with polygons in- and outside. So you will have phong and envmap reflections inside too. No .vtx errors with VRAD.
Posted Aug 25, 2011
Replied
1 month
later
Why not to have models with polys outside and $nocull 1 on the material?
Posted Aug 26, 2011
Replied
15 hours
later
That was my first try too, but lighting would be just for one side and shaders too.
It looks better without nocull 1 in this case.
It looks better without nocull 1 in this case.
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Posted Aug 26, 2011
Replied
6 hours
later
I trust your wisdom since I'm lazy to try it myself 
thanks

thanks