undetermined crash
The map works fine on my computer but crashes when I try with my friend's computer.
PS: I only tested it on one computer. It's a fairly big map and it's part of a mappack (including scripts etc.), so I can hardly give you the file to test it out.
Some years ago I made a small map with a lot of entities (NPCs and scripting for them, a big density of details and props) and every game crashed, just if I started it out of Hammer it loaded correctly.
The best try would to split the map (just for testing) into 2 parts. If you have scripts etc. you will have it in a VPK anyway, wouldn't you?
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If you have scripts etc. you will have it in a VPK anyway, wouldn't you?
Correct. The current package is a vpk.
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The best try would to split the map (just for testing) into 2 parts.
I will try. The map is actually a huge cavern (just like Valve's one), but it's pretty empty for the moment. My friend's computer isn't really old however, and it can run the game with full details withtout fps drop. Really don't know what's going on with this map.
Thanks for helping by the way.
Do you have any idea to find out where is the crash coming from? It would be nice to see the console but I guess it's not possible during a loading.
And when I compile the map on my computer, there's no leaking at all.
It's not even a regular leaking, it's a propstatic that is leaking through a wall.
I can fix it now, but I don't understand why Hammer didn't notice it with my computer.