Func_physbox isnt an option.

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jordenjames88
47 Posts
Posted Aug 25, 2011
So recently on this forum, a person told me in order to mae a breakable wall i needed to set the pieces of the wall as func_physboxes. I know this is a real thing, yet when i go to my entities list, func_physbox isnt an option. ( For the record, i am trying to make a pipe but through framework squares and launch out a cube). Could i please have some help? Thank you!
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Will T.
163 Posts
Posted Aug 25, 2011
Replied 11 minutes later
The entities list only lists point entities, and func_physbox is a brush entity, meaning it has to be tied to a brush in order to exist. To create one, create the brush(es) you want to become a func_physbox (you can combine more than 1 brush into a single entity), select it/them, press Ctrl+T, and set the entity type to func_physbox. Same as making a func_detail really.
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jordenjames88
47 Posts
Posted Aug 25, 2011
Replied 17 minutes later
Thank You. Now as i try to use it, when i play the map the physboxs are in diffrent positions from the ones i gave them. I tried marking it as debris and adding a player clip behind it, but it doesnt work. Now i need help with this!
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Marise
249 Posts
Posted Aug 25, 2011
Replied 50 minutes later
There should be a flag that says something like Start Asleep. Selecting it will prevent them from shifting around and getting out of position.
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Vordwann
767 Posts
Posted Aug 25, 2011
Replied 1 hour later
Don't use that flag. It makes it so that when the player touches it, it breaks. Make a logic auto that tells the func_physbox to disable motion, and then enable motion whenever you want with a trigger, etc.
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jordenjames88
47 Posts
Posted Aug 25, 2011
Replied 40 minutes later
Actually, the putting o sleep solved my problem, buy i havent check f touching it undoes it. I actually have it doingboth. (disabling motion and asleep and onothing bad has happened. If i just disable motion on it it doesnt work though.
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Vordwann
767 Posts
Posted Aug 25, 2011
Replied 32 minutes later
Looking forward to whatever you're breaking. I've used that in a map of mine and it's always a good effect.
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Skotty
671 Posts
Posted Aug 26, 2011
Replied 8 hours later

Vordwann wrote:
Make a logic auto that tells the func_physbox to disable motion, and then enable motion whenever you want with a trigger, etc.

Uh, what about the "Disable Motion" flag?

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jordenjames88
47 Posts
Posted Aug 26, 2011
Replied 1 hour later
Thank You Vordwann. Its a test chanber set during Wheatleys time running aperture. And the disable motion flag doesnt seem to work as well as the logic auto for me.