they're replacement at least has an obvious center, and an indicator of direction. thats all it needs 
Source SDK & Base Updated 11/7 11:00AM PST
I know it didn't work before, but now it's not even there.
Interitus wrote:
Um, where is the sample map? I can't seem to find it?
"SteamApps**\sourcesdk_content\portal\mapsrc"
If it doesn't exist for you, select "refresh sdk content" in the SDK menu.
I found out maybe 4 days ago but forgot to announce it here.
I did notice that the shaded textured view in hammer doesn't shade for me anymore, which is really annoying 
Mapster wrote:
Sorry for the bump but did anyone else notice that you can now buildcubemaps in Portal?
Yup, Its cool, untill you can't be bothered to build them again every time you change something then you get the pink and black checkerboard 
youme wrote:
Yup, Its cool, untill you can't be bothered to build them again every time you change something then you get the pink and black checkerboard
Put your env_cubemaps in their own visgroup and leave it turned off when not testing your cubemaps.
Mapster wrote:
Also if you use the Portal settings you don't need the func_noportal brush entity for the original textures such as metal walls and so on.
Or infact any texture, official or otherwise.
For official ones simply extract from the game files and change the text file to have the no portal text in, change the name and location and hey presto!