Why is this happening? [SOLVED]
Posted Jul 31, 2011
Hi guys,
Another time, another problem.
I seem to have some kind of problem with water reflections. It only reflects part of the room covered with water. Well, it's said "an image worth a thousand words" so here you are.
http://imageshack.us/photo/my-images/703/weirdp.jpg/
What's wrong there? Why doesn't reflect correctly the window and foliage?
Thanks a bunch ^^
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Posted Jul 31, 2011
Replied
56 minutes
later
Try turning Render in Fast Reflections on for the props.
Posted Jul 31, 2011
Replied
55 minutes
later
Hi!
Well, that fixed the reflections of foliage, but didn't work for window glass. I tried even editing the glass in func_instance lab I'm using in that place. I've no idea what's wrong with the window.
By the way, thank you so much for your help!
Posted Aug 01, 2011
Replied
19 hours
later
The window glass shader that causes the refraction won't show up in water reflections. You can't see it in water.
Posted Aug 01, 2011
Replied
4 hours
later
Ok. So I've been looking around to figure out what was happened, and I discovered that the lab instance I was using hadn't a double sided texture, and that's why won't showed up. Anyway I found a glass texture that shows up in water reflection, so I put this as solved.
Thanks to both of you, and again, excuse me for my lack of english 
Posted Aug 30, 2011
Replied
29 days
later
sorry to dig up the topic (I didnt want to make another topic since this one existed) but I am having the same problem and I cant figure out how to fix it. I tried what was suggested above but didnt work. I am using a prop_static with fractured glass as world model. It renders fine but it doesnt reflect in the water/goo (see attached pic).
please help!
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Posted Aug 31, 2011
Replied
19 hours
later
You have to enable fast reflections in the instace of the windows (I made it in all of the instances for me).
The window glass can't be reflected in the water.