cake.mdl

Posted Sep 02, 2011
I'm curious, is it possible to port any portal models or any source engine game model to portal 2, or a cake model?
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Posted Sep 03, 2011
Replied 24 minutes later
There shouldn't be any problems as long as you correctly relocate the materials/textures/models.
Posted Sep 03, 2011
Replied 3 minutes later
Be careful though, some Portal 1 models can crash Portal 2. (old Switch, Old AutoPortal Frame, etc)
Posted Sep 03, 2011
Replied 1 minutes later

reepblue wrote:
Be careful though, some Portal 1 models can crash Portal 2. (old Switch, Old AutoPortal Frame, etc)

Really? Did not know that. Something to do with the version?

Posted Sep 03, 2011
Replied 28 minutes later

reepblue wrote:
Be careful though, some Portal 1 models can crash Portal 2. (old Switch, Old AutoPortal Frame, etc)

Yep reepblue's right, my portal 2 crash as quicky as I loaded the map with the models

Posted Sep 03, 2011
Replied 7 hours later
Just remember it happens in all Source Engine games...
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671 Posts
Posted Sep 04, 2011
Replied 19 hours later
Never had a problem by using older modelversions in other source games.
Posted Sep 04, 2011
Replied 7 hours later
The second time didn't crash, until I placed a portal near it.-__-
Posted Sep 08, 2011
Replied 3 days later
I havent been able to figure this out, would someone please be able to tell me exctly how you inport old models? using the cake for an example, i grabbed the folder called cake from the model folder of portal 1 along with the materials folder by the same name. i put the cake model folder within a folder i created called spamnugget in portal 2's model directory. the cake textuer folder i put in the directory portal2/portal2/materials/models/spamnugget. i changed the vmt so it points to the correct files. however when i load hammer i can find the model but nothing appears on the preview pane. when trying to load it into the model viewer, i just get an error. could you please tell me how to do this? there are a few models i would like to import in, but i just cant get it to work.
Posted Sep 08, 2011
Replied 1 hour later
You need to decompile the model and change where the resources are coming from in the .qc file.
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671 Posts
Posted Sep 08, 2011
Replied 4 hours later

To avoid the decompiler crashing while decompiling use this (Win7):

post49332.html#p49332

Posted Sep 08, 2011
Replied 8 hours later
Ill gove that a shot, thanks muchly.
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65 Posts
Posted Sep 09, 2011
Replied 15 hours later
why is there an .mdl?
Posted Sep 09, 2011
Replied 3 minutes later

ryo786 wrote:
why is there an .mdl?

?

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Posted Sep 10, 2011
Replied 16 hours later

Skotty wrote:
To avoid the decompiler crashing while decompiling use this (Win7):
post49332.html#p49332

umm i tried following your directions, tried experimenting loading the program in different screens, switching before decompiling etc but it just keeps crashing either when selecting the folder to decompile to or clicking extract :/
is there any other program I can use that will accomplish the same thing and work for portal and portal 2 models?

EDIT: dont worry, its working now....all i had to do was turn my computer off and on again. :notwant: