Multiple Sphere Droppers Don't Work

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MrJamieScho
8 Posts
Posted May 23, 2011
Hey guys!

I'm using instances to created two sphere droppers.

I have them both connected to different buttons, and when there is only one, it works, however when I introduce a second, it doesn't work!

I am using the instances sphere_dropper_multiple.vmf
They are named sphere_dropper1 and sphere_dropper2

I followed the tutorial on the Valve Developer Community, as a result, my outputs on the buttons are:

**OnPressed
sphere_dropper1
instance:cube_dropper;Trigger

OnPressed
sphere_dropper1
instance:cube_dropper_autorespawn;Enable**

and also

**OnPressed
sphere_dropper2
instance:cube_dropper;Trigger

OnPressed
sphere_dropper2
instance:cube_dropper_autorespawn;Enable**

Any help would be appreciated!
Thanks!

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ChickenMobile
2,460 Posts
Posted May 23, 2011
Replied 50 minutes later
Looks like instances are becoming a big nuisance. I still prefer making it myself or using a prefab I made, no matter how easy they make it seem 0,0

It is weird that if there is only one it works but if there is 2 it doesn't. Maybe the instances are colliding I/O? I really can't think of anything else.

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msleeper
4,136 Posts
Admin
Posted May 23, 2011
Replied 2 hours later
Are you sure you are using the "_multiple" version? Nacimota had a problem with using multiple cube dropper instances, and it was because there was colliding I/O. He fixed it by using the "_multiple" version of the instance.

I haven't used the ball dropper at all, it's possible the I/O in it isn't correct. I can do some testing on my own later.

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Sleepless Mickey
16 Posts
Posted May 23, 2011
Replied 1 hour later

I'm not sure if this tutorial will help you, but he goes over putting multiple droppers in it.

http://www.youtube.com/user/SolarChronu ... a5hw91MP9A

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MrJamieScho
8 Posts
Posted May 23, 2011
Replied 40 minutes later
Hey ! :smile: Managed to get it working with the boxes, but not spheres!
Obviously a problem with the multiple spheres instances, get on it Valve! :biggrin:

Thanks Sleepless Mickey! :smile:

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Marise
249 Posts
Posted Aug 31, 2011
Replied 3 months later
Has anyone managed to fix the problem with multiple sphere droppers? I have two sphere_dropper_multiples in my map and one of them keeps dropping two balls and jamming up.
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Vordwann
767 Posts
Posted Aug 31, 2011
Replied 1 hour later
If you want to fix it simply, just take the cube_dropper_multiple instance and replace the cube with a ball.
Cave Johnson. We're done here.
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Wulfe
14 Posts
Posted Sep 01, 2011
Replied 12 hours later
[Oops, Double Post...]
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Wulfe
14 Posts
Posted Sep 01, 2011
Replied 1 minute later
I need to try this, I have a map I've been sitting on because I couldn't make both a ball dropper and box dropper work in the same level.
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Marise
249 Posts
Posted Sep 03, 2011
Replied 2 days later

Vordwann wrote:
If you want to fix it simply, just take the cube_dropper_multiple instance and replace the cube with a ball.
Cave Johnson. We're done here.

I did this, but it won't drop anything now. Not sure if I did something wrong. I changed nothing except the cube type.

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Vordwann
767 Posts
Posted Sep 03, 2011
Replied 38 minutes later
You need to check "use new skins" in the cube also.
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Marise
249 Posts
Posted Sep 03, 2011
Replied 42 minutes later

Vordwann wrote:
You need to check "use new skins" in the cube also.

Yep, I did that. Hrmmm.

Edit: I just took another look, and it is spawning a ball, it just isn't opening when triggered.

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MasterLagger
1,695 Posts
Posted Sep 04, 2011
Replied 18 hours later
The triggers are made recognize the cube dropping, you need to change some of the triggers to recognize the sphere.
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Marise
249 Posts
Posted Sep 04, 2011
Replied 4 hours later
Well, I have tried everything.

Could changing the filename of the instance affect how my button communicates with it? I'm using the following output: OnPressed > [fixup name of dropper] > instance:@cube_dropper;Trigger

This works with the original cube dropper instance.

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MasterLagger
1,695 Posts
Posted Sep 04, 2011
Replied 2 hours later
Forgot to get rid or the @ when using multiple droppers. Should be "instance:cube_dropper;Trigger"
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Marise
249 Posts
Posted Sep 05, 2011
Replied 16 hours later
That fixed it! Thanks :thumbup:
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MasterLagger
1,695 Posts
Posted Sep 05, 2011
Replied 54 minutes later
No problem, I was actually taking a look at my multiple cube droppers (from Capture the Cube map) to see if there was anything that had to be changed that I hadn't remembered. It was that @ symbol. Glad to have helped!