Predicting the flings

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spongylover123
944 Posts
Posted Sep 04, 2011
Hello again, I hate to keep opening and closing portal 2 to test trial and error flings. is there a way to predict how far or how high you go when flinging in hammer? Thank you for any help
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Vordwann
767 Posts
Posted Sep 04, 2011
Replied 37 minutes later
It's so satisfying when you get a fling exactly right without tricks, but for whenever you want to do it simply, just have your fling surface, and have a trigger_catapult in front of it where the player will come out of. Set its minimum threshold and speed to something that will seem reasonable, so that the fling feels continuous (e.g. don't set the speed to 1000 and then have the player be able to fling with it when they're only going 250. Then just set the angle to whatever angle the fling surface is tilted at, play with speeds, etc. and it should work well eventually.
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spongylover123
944 Posts
Posted Sep 04, 2011
Replied 8 minutes later
So I have to predict the speed? How do you know how far she's going?
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ChickenMobile
2,460 Posts
Posted Sep 04, 2011
Replied 14 minutes later
Technically you don't need to perfect the distance for flings at all. Trigger_catapult can be used to make the player fling to a specific spot and changing the threshold so the player goes "at least this speed" to activate the catapult.
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spongylover123
944 Posts
Posted Sep 04, 2011
Replied 15 minutes later
Thanks for the help.
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Vordwann
767 Posts
Posted Sep 04, 2011
Replied 25 minutes later
Trigger_catapults are the exact same things that Faith plates use so if you think about it, everything makes sense.