Crashing List

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MasterLagger
1,695 Posts
Posted Sep 03, 2011
To prevent mappers from crashing while in Hammer or testing maps in Portal 2, I thought I could list a few things that are the source of the crash. Anyone else that knows any ways that causes crashing though Hammer or testing maps in Portal 2 should post them here.

Here's my current list:
-Checking the model animation for prop_tractor_beam (Excursion Funnel)
-Checking some of the model animation for the Turret
-Prop_dynamic_override Turret with 3penny_hi, 3penny_mid, or 3penny_lo animation will crash Portal 2 (when testing the map) when the animation starts or during the loading screen.

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Vordwann
767 Posts
Posted Sep 03, 2011
Replied 23 minutes later
Some entities will crash the portal 2 authoring tools. I'll post some ones that have crashed mine later today.
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satchmo
415 Posts
Posted Sep 03, 2011
Replied 2 hours later
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.
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MasterLagger
1,695 Posts
Posted Sep 04, 2011
Replied 1 day later
Two of the same instances in the same position crashes Hammer.
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baca25
342 Posts
Posted Sep 04, 2011
Replied 2 hours later
Thinking, "I'll save, after doing this one last thing." crashes hammer.
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Spam Nugget
492 Posts
Posted Sep 05, 2011
Replied 7 hours later
Forgetting to save can also have that effect. Just generally using the prgram does it too. Just cause.
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MasterLagger
1,695 Posts
Posted Sep 12, 2011
Replied 7 days later
Got one to the list: Making a physbox enable/disable using buttons. Not exactly crashes, but it is glitchy.
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Konke
161 Posts
Posted Jun 16, 2015
Replied 3 years later

satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

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quaternary
171 Posts
Posted Jun 18, 2015
Replied 2 days later

Konke wrote:
satchmo wrote:

Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.

I've never had it crash on me though, so I wouldn't know.

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Konke
161 Posts
Posted Jun 20, 2015
Replied 1 day later

quaternary wrote:
Konke wrote:

satchmo wrote:

Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.

I've never had it crash on me though, so I wouldn't know.

Excellent! And I think I might agree to your guess. Now that I've optimized the map even more I recieve less, close to none, crashes. Perhaps this is a good way to check if the map is well optimized or not.

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TeamSpen210
608 Posts
Posted Jun 20, 2015
Replied 15 hours later
One thing that will crash VBSP is mixing up the delimiters in instance inputs (instance:entity_name;InputOrOutput).