I wasn't talking about a game
I'm talking about architectural representations. If I were to be commisioned to do one for a client, there are several options I would consider. 1) animated CG model 2) tabletop model 3) hi-resolution 3d spherical imagery (like what they used in exile) and finally 4) using a game engine
I put them in that order for the following reasons:
Clients would likely want something as close to the real thing as possible, an Animated CG model in a program like 3dsmax XSI or maya provide the most realistic lighting, and aren't limited to polylimits during presentation. In order to have realistic lighting and specular highlights on objects, even sharp edges need to be beveled, even if very slightly, this allows the specular highlight to appear on the surface normals of the bevel. This effect is very hard to do in a game engine, sharp corners in games often look like sharp corners.
If a 3d app were not available, I would likely look to real-world modelmaking. Its something physical something you can touch, also its a standard in the industry.
number 3 and 4 are not to my knowlege really standard for companies to use. Number 3 allows the benefits of number 1, but gives a dimension of interaction that may be useful.
I would be really careful using number 4, the sameway I wouldn't use Poser for a project. I wouldn't want to have to tell a professional client I made their building in a video game. But mainly, the limit of size and scale that comes with a game engine. It's too taxing to put the detail into small objects to make them look more than a game object. This would lead to low framerates for large buildings to show proper detail to the client.
Now there are only a few reasons I can see an architect student to use hammer for a project:
1) haven't learned 3dsmax, maya, or similair animation program in your studies yet.
2) game engines are approved by the instructor
3) assuming #2 is true, already having knowlege of hammer
4) #2 being true, desire to learn hammer to later make game levels
I'm not trying to flame or anything I'm actually just giving my advise from what ive seen in animation classes and the like. where animation is concerned the program known as "poser" isn't looked upon very well. My instructor actually told the class of an incident at a company he once worked at, where a collegue made a project storyboard using poser (rather than drawing), and was then fired, and other employers heard about this and he had a hard time. I'm not sure if this could happen here if you tried hammer professionally, but I woudn't try it unless its company standard.
If you haven't tried 3dsmax, you can get a trial version. Editing textures is infinitely easier than hammer. As far as interactivity, animated sequences can be programed together, so the user can click where to go, and the appropriate animation plays. Im not sure how to do that but ive seen someone do it.
heres some sites I looked up with great videos.
http://www.spine3d.com
http://www.midwestmodel.com