Light in movelinear chamber
Before the chamber is moved into place:

And after:
Since there is no lightsource there when its moved into place they get all dark.
What to do?
I could use projectedtexture but there are kinda two separate areas(cant light with only 1 light), and you can only have 1 projectedtexture right?
CaretCaret wrote:
It should not, for they are not static they are dynamic.
Actually, yes it will. (Unless you've already tried it or something and I'm wrong.) It accounts for all props, static or not. Source usually only uses the prop's origin for lighting, but that can be buggy as you have shown. -staticproplighting was introduced in 2007, so it has to be put in manually. However, Full Compile- Both- Final -(slow!) already has the variable put in. Look at YM's Nodraw.net lighting article for more information. (And his tutuorial applies for all games, not just TF2.) Hope this helps!