Wheatley speaking with animations?
Posted Sep 05, 2011
Problem is here, I don't know how I can make Wheatley speak to player AND doing his animations same time(like lip syncing). So do I have to do it with prop_dynamic + ambient_generic or is there any easier way? Im not very happy to shove animation after animation when adding captions. Help is appreciated.
Registered users don’t see ads!
Register now!
Posted Sep 05, 2011
Replied
1 hour
later
Me i made it with ambient generic + sequences of the core
But I don't know if we can make it by another way
I don't think so
But I don't know if we can make it by another way
I don't think so
Posted Sep 05, 2011
Replied
5 minutes
later
You could always decompile the maps with the lines you want and see which animations they used, but there's definitely no other way.