Catapult Angles

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baca25
342 Posts
Posted Sep 13, 2011
I've had this problem in the past and I just ignored it, but this time I cannot. I am using a catapult trigger on the floor, and it catapults you into the ceiling above you. I put the catapult target way above the ceiling also. Now I need precision here, so when I hit the trigger not straight on, I fly slightly to the left or the right, when I exit the portal. How can I fix this. I was thinking about adding another catapult on the exit portal side, but that just causes more problems. Is there a way to either catapult you straight up 180degrees only, or a way to fix the angle you are going while in mid air?
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Spam Nugget
492 Posts
Posted Sep 13, 2011
Replied 30 minutes later
I guess you could try having invisible func_brushes that are enabled when the catapult is triggered that funnel you correctly to the portal. Or the same thing funneling you directly as you leave it...depends on your map I suppose. Anyway, just a suggestion, it should work, but could be a bit buggy.
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baca25
342 Posts
Posted Sep 13, 2011
Replied 15 minutes later
Works well enough for what I'm trying to do. A thank you.
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Spam Nugget
492 Posts
Posted Sep 13, 2011
Replied 11 minutes later
no worries, glad I could help.
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Mplayer
51 Posts
Posted Sep 13, 2011
Replied 4 hours later
there is a option in catapult`s proprietes calld "apply angular impulse". Try setting that to no maybe it will work
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Rubrica
305 Posts
Posted Sep 13, 2011
Replied 37 minutes later
Forget about the point_target entirely, and use the catapult angle field. I THINK that would work, but I'm not 100% sure - players who have manually disabled portal funnelling will have a really hard time with it.