White paint bomb doesn't knock over turrets?

Avatar
CaretCaret
290 Posts
Posted Sep 19, 2011
So Im making a boss battle for my map pack and I have a constantly dropping flow of white paint bombs that I would like to knock over some turrets with. But, it kinda doesnt... The bomb effects them a little if you hit them straight on (but generally dont knock them over) but I would like the splash to knock them over.

Any good ideas for how to solve this?

Advertisement
Registered users don’t see ads! Register now!
Avatar
spongylover123
944 Posts
Posted Sep 19, 2011
Replied 5 minutes later
I don't think conversion gel should let the turrets get knocked down, repulsion gel makes the turret bounce, propulsion gel makes it slippery and falls down, but conversion gel has no effect except portals

P.S Theres no model of a turret covered with conversion gel unless you're willing to make one.

Avatar
CaretCaret
290 Posts
Posted Sep 19, 2011
Replied 52 minutes later
Are you saying I should scrap this idea?
Avatar
spongylover123
944 Posts
Posted Sep 19, 2011
Replied 2 minutes later

CaretCaret wrote:
Are you saying I should scrap this idea?

Unless, you can code the conversion gel to knock downs turret.

Avatar
CaretCaret
290 Posts
Posted Sep 19, 2011
Replied 3 minutes later
I was thinking I didnt have to code, but maybe use some env_physexplosions in a clever way or something similar.
Avatar
spongylover123
944 Posts
Posted Sep 19, 2011
Replied 2 minutes later

CaretCaret wrote:
I was thinking I didnt have to code, but maybe use some env_physexplosions in a clever way or something similar.

How about using bombs or other gels or maybe cubes

Avatar
CaretCaret
290 Posts
Posted Sep 19, 2011
Replied 10 minutes later
I would rather not put in any more test elements.
Avatar
MutatedTurret
54 Posts
Posted Sep 19, 2011
Replied 3 hours later
You can use the env_physexplosions under every turret, and have the respective one set off by the 'onpainted' output. The only way I don't see it working is if indeed conversion gel doesn't register as 'painted' on a turret.
Avatar
Brainstatic
219 Posts
Posted Sep 19, 2011
Replied 1 hour later
Even if you do get this to work, I would still recommend using repulsion gel or possibly bombs. You would have to train players that gel splashes from any gel will knock over turrets. And even if you effectively manage that, some players may even think that this is in the game by default. Then they'll just get really confused when they play other maps and water, conversion gel, and propulsion gel splashes don't knock down turrets or move cubes.
Avatar
CaretCaret
290 Posts
Posted Sep 19, 2011
Replied 19 minutes later
Hmmm... yes... ok, Ill see if I can come up with something else then.
Advertisement
Registered users don’t see ads! Register now!
Avatar
MasterLagger
1,695 Posts
Posted Sep 19, 2011
Replied 53 minutes later
In regards to the comment about turrets covered in paint:
Blue Paint: Sometimes covers live turrets in paint.
Orange Paint: Covers inactive turrets
White paint: Turns paint covered active/inactive turret to normal(white).