Moving a sound

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Robdon
204 Posts
Posted Sep 20, 2011
Hi,

I've got a few brushes that I parent to a func_movelinear so that I can move it.

I also had a ambient_generic to emit a sound from the same place, but the ambient_generic doesnt have a parent property so I cant parent it to the func_movelinear to make it move with the rest of the brushes.

So, how do you make a sound, that can move around?

Thanks,

Rob.

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nychold
18 Posts
Posted Sep 20, 2011
Replied 4 minutes later
There's another property that says like source entity name. Sorry, not in front of Hammer at the moment, but that's what the developer wiki says it is. Anyway, just set that to whatever object is moving, and it should be fine.
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Robdon
204 Posts
Posted Sep 20, 2011
Replied 42 minutes later
Hi,

Thanks for that, yep... it worked :smile:

I was looking for a 'parent' property :smile:

Rob.

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Darkylight
81 Posts
Posted Sep 20, 2011
Replied 7 hours later
the same for soundscapes is using a target parented to the entity and the name of the target in the sound position from the soundscape :wink: