Panel model shift
Posted Sep 20, 2011
I have an arm64x64_interior panel model in my map, and I am finding that certain animations make the entire model shift out of place. Way out of place. I have no idea what is causing this. Previewing them in the model viewer does not hint that this will happen.
Does anyone else have this problem, and were you able to solve it?
Registered users don’t see ads!
Register now!
Posted Sep 20, 2011
Replied
58 minutes
later
Do not panic. This is normal.
Posted Sep 21, 2011
Replied
13 hours
later
Does anyone have a solution?
Posted Sep 21, 2011
Replied
3 minutes
later
Was it animating in hammer?
Posted Sep 21, 2011
Replied
2 minutes
later
I just can't understand your problem. Can you explain it more understandable?
Posted Sep 21, 2011
Replied
1 hour
later
It only seems to happen when I am actually playing the map, not in Hammer. The entire panel model completely moves out of place (e.g. through a wall) when it plays the animation. And when it ends the animation, it stays in its new location. So for example, I take the cube off the button, which triggers the relay which should make the panel tilt back, but what happens is the entire panel (arm and all) slides through the wall, out of sight.
I don't remember all of the animations it happened with, but one was armwalkies_128_idle.
Posted Sep 21, 2011
Replied
42 minutes
later
Don't set a panel's default animation to BindPose. Set it to the idle animation for whatever animation you want it to use. It should "move out of place" in Hammer, and if you move it into place while it's that way it should stay there.
Posted Sep 21, 2011
Replied
38 minutes
later
you had to set a default animation
then, make a logic_auto with : OnMapSawn; "your panel name"; set default animation
Then an other output from he entity you want to activate the panel : On Pressed(with a button for ex); Set animtion; parameter : "your animation name"
after it It should works
then, make a logic_auto with : OnMapSawn; "your panel name"; set default animation
Then an other output from he entity you want to activate the panel : On Pressed(with a button for ex); Set animtion; parameter : "your animation name"
after it It should works
Registered users don’t see ads!
Register now!
Posted Sep 21, 2011
Replied
1 hour
later
Thanks, I'll try that.