The Worlds First Custom Portal Test Chamber [RELEASE]
There's not much else to say. The map is only 1 test chamber, and I made a custom GLaDOS speech to go with it. I have provided 1 screenshot and two download links.
Enjoy, and please leave a review here after you've played it.
Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=8
File moved to Download Database.
Okay, this is the most 'Portal-ish' custom map I've played yet. Meaning it could be in the game for real easily. I love the custom GLaDOS voice aswell.
I needed to think about how to do the puzzle for about 20 seconds, which is long for me cough cough
Smart one indeed.
First thing I noticed wrong was the door here:
http://www.xs4all.nl/~dianajo/espen180_portal010000.jpg
Shadows aren't right I think?
Also, your entrance and exits look different from the regular maps. It's not really a problem of course :p
I'm also missing the emancipation grid at the end. Not needed in this one of course but it would make it complete:
http://www.xs4all.nl/~dianajo/espen180_portal010001.jpg
Anyway, very nicely done. Maybe you could share with other mappers on this forum (not me) how you made the metal walls so that they don't hold portals. I believe there are quite some who are wondering around here atm.
Kudos to your work
Hope you stick around on this forum. Would love to play more of your maps. o/
And thanks for all the feedback as well!
been meaning to post this.
from http://kenjara.wordpress.com/
Quote:
How to get the portal gun: -Select the entity tool (Shift+E)
On the right in the entity object box scroll down to weapon_portalgun
Click in the map to place it!
How to make walls unportalable: -
Create a new brush
open the texture browser and search for no draw
apply the no draw texture to the brush
select the brush and press ctrl + t
change its class to func_noportal_volume
place it in front of a wall that you dont want a portal to be made on.
This entry was posted on Saturday, October 13th, 2007 at 2:37 am and is filed under Computer Gaming. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
, really getting the portal feel going.
Can I just confirm that we are not able to replicate the shiny metal pistons until the SDK comes out? What I assume are the right textures do not appear to work.
News page'd. In the future, you might want to have a standard map release info though:
======================================================================
Map Title :
Map Version :
Author :
E-mail :
Website :
======================================================================
Game :
Supported Gametype : Singleplayer
: Multiplayer
: Deathmatch
: Team Deathmatch
Map Size : 2-16 : Medium Map
======================================================================
Contents of this Package :
readme.txt
map.bsp
======================================================================
Installation Instructions:
Extract the contents into your /portal/maps directory and
enjoy.
======================================================================
Construction Time : Approx. 2 days
Custom Content : Map, Audio
Known Bugs :
======================================================================
Credit to Other Authors :
credit
======================================================================
Additional Notes :
======================================================================
http://www.thinking.withportals.com/ Today's Date
And many thanks for mentioning my map in the news! 
Mine didn't end when i went into the finishing lift though. It said you created it and all though.
Keep up the mapping for portal though
:D
Looking forward to future maps from you 