[SP] Portal Raider Toxic B2

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Haggis
158 Posts
Posted Sep 17, 2011
This is a major overhaul of my first map Portal Raider, this is the reason why i have given it a new upload.

Navigate your way through a series of challenging puzzles, climaxing in an exciting finish. Can you find the secret cube and carry it to safety.

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UPDATES
B1

Whole new storyline
Added new rooms and puzzles
Fixed exploit where you could miss half the map
Made the map brighter

B2

Fixed exploit where you can get cube on cubeplate before you should

B3

Added invisible texture brushes to the railings at the back, now the cube wont pass through the railings.
Added another way to get into the fan switch off room once the funnel is disabled.
Disabled output on sphere plate that allowed the hard light bridge to be enabled again after the cube plate disabled it.
Disabled output on sphere plate that caused the cube to fizzle when you took the sphere off the sphere plate and then layed it back down, this only happened when the cube was on the cubeplate.

Click here to download Portal Raider Toxic B3

Click here to download Portal Raider Toxic B3

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xdiesp
1,078 Posts
Posted Sep 17, 2011
Replied 7 hours later
Well done: after tuning it up, the intended solution does finally justice to the puzzlework. The old Raider wasn't a bad map, just so exploitable that one would end up missing a lot of it.

Technically quite impressive for a first map: the Broken style show detail, lots of animations and destructability - especially the latter I value from the likes of Sp_reconstruct . Bonus points for the added presentation (events, voiceovers).

The puzzles are mostly movement-based: you are looking for the right way out of a trapped chinese box, not as taxing as a single-path challenge but still something experts would like - for its complexity and performance requirements (setting up pieces, for the big maneuver).

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brianuuu
19 Posts
Posted Sep 18, 2011
Replied 15 hours later
When I extract the file it says file is corrupted
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josepezdj
2,386 Posts
Posted Sep 18, 2011
Replied 42 minutes later
FIVE OUT OF FIVE... WHAT ELSE?

Excellent new version of Portal Raider. Thanks for improving it this much because when I first saw the main room in the initial release, I got much impressed and challenged! though too many bugs and exploits, frankly speaking, made me forget about it.

Very much refined and detailed all the elements, signals, fizzlers, laser walls,... the whole room, avoiding any possible unintended solution. It's now more clean (stupid word for a destroyed themed map) the "changing of status" between this shore of the swamp and the opossite one: very polite (I didn't like the previous version big fizzler because it prevented you from watching the room and was uneccessary as you have demonstrated). I like the signals for the "shutdown" button with the X and the square expressing the destruction of the cube if it's pressed.

Awesome custom voiceovers and great speech totally glados-like!! (where did I hear that voice btw? in another custom map maybe?)

The destroyed style is so politely developed as well. And I love when after each dot accomplishment the chamber suffers a change and detroys even more! And the 2 hidden mini-rooms are simply awesome and very well designed

Awesome ending with the escaping included! ...countdown, neurotoxins and and the rush music... Very good!

But the greatest of all are the puzzles. This is a very funny and tricky map. Although, when you figure out it is not so hard to perform, and I love that! I will say though, that I still found a couple of bugs: one of them so twisting that made me try 2-3 different ways to the exit door making me crazy! The panels in "L" shape at the end of the room that lead you to the exit door, did not stay all of them switched ON (horizontally), just the 2 of them more closer to the exit part (dot 4); so I wasn't able to reach the exit after a run on orange gel and being rushed out by the blue gel... Anyway, further playthroughs didn't show me that bug again...

Another bugs I found:

||1. The handrail properties near dot 2 are not well defined, you can trespass them... see what I mean:

  1. And after being playing (this is not the first time I experience this, so maybe it's related to my system, but I don't think so) I obtained many times a main menu like in below image or similar (maybe because of a vmf file used or something that mixes with original image):

||

I've recorded my playthrough which, after completing the map and watching xdiesp playthrough, I found is slightly different than his:

n2QGSU-uOFs

THANKS FOR MAPPING!! really!

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Haggis
158 Posts
Posted Sep 18, 2011
Replied 5 hours later
Thanks josepezdj for that awesome review you gave the map, glad you liked it. Fantastic video as well, it is a bit different from Xdiesp, but the intended solution was there, just a little bit different in the execution. The problem with the walkway and the cube can be easily fixed, i just need to place an invisible texture around the rails of the walkway to stop the cube doing what it is doing. As for the problem you have with the menu screen, i have no idea what is causing that.
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josepezdj
2,386 Posts
Posted Sep 18, 2011
Replied 1 hour later
hehehehe... did you mean josepezdj instead of brianuuu????

If so, you're welcome! Thank YOU for this splendid map! I will have to give a close look to your work!

Thanks for mapping

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Haggis
158 Posts
Posted Sep 18, 2011
Replied 24 minutes later

josepezdj wrote:
hehehehe... did you mean josepezdj instead of brianuuu????

LOL, sorry, i have now edited my post.

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quatrus
1,047 Posts
Posted Sep 22, 2011
Replied 4 days later
Wow - when I loaded it up I expected some minor tweaks as usual for an update - was I ever wrong....Almost like a new map...the walkthroughs helped me a bit with the finish...Thanks for creating....again....
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doud_ftc
16 Posts
Posted Sep 23, 2011
Replied 16 hours later
Unfortunately, this map crashes Portal 2 on a Macintosh (Mac OS X Lion). When the .vpk file is in the addons folder Portal 2 crashes, when it's removed from the folder the application will launch.
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rbtoab
25 Posts
Posted Sep 24, 2011
Replied 13 hours later
glitch. can't load. boo.
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Nahor
54 Posts
Posted Sep 25, 2011
Replied 1 day later
Probably not your fault but with the Fizzle Panels addons also installed, I didn't have a gun when started. I will let the other author know after I play his map but maybe you can force the gun to appear anyway?

As for you're map, it's very good. However, major bug: you can get stuck if you put both the cube and the ball in the acid. You can't get the ball without the cube and you can't get the cube without the funnel (disabled) or the ball (light brigde).

Minor bug, several times when trying to run on the first ramp, I bumped again the last "step" and stopped dead. You might want to lower the step just a tad.

And the switch next to the first cube plate, I needed to press it twice to remove the fizzler for some reason. Is that on purpose?

I never used the faith plate. To get the cube, I use the light bridge to go to the catwalk. And for the second cube plate, I put a portal on the white wall at the bottom of the pillar and another at then end of the orange gel run and I ran through it. The overhang didn't block me, it just shifted me a bit

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KennKong
942 Posts
Posted Sep 26, 2011
Replied 1 day later
One of the most challenging maps I've played, and a definite upgrade from the original.

The sphere gave me some problems due to the difference between the appearance of materials and their collision models. The sphere rolled behind a displacement(?) in the corner by the gel droppers. I thought it had rolled into the drink. It also rolled off the grills beneath the droppers, because although it looks like they have edges that would contain it, they don't.

I was also confused by the logic of a failure of my attempted solution to get to the exit.

I tried to use the lightbridge to get there. After I put the cube on the button, the bridge went off (for no apparent reason). I went back to the sphere, which I thought might have bounced off the button in the earthquake, picked it up and put it back down, turning on the bridge again. But then the cube on the button had disappeared, blocking the exit, again for no apparent reason.

I can understand blocking an unintended solution, but to do it without any apparent connection between the player's actions and the results was annoying. Just turn the bridge off when the cube hits the button, and leave it off (don't let the sphere turn it back on and zorch the other cube like magic.) You would leave the player still in position to make the intended solution work. Your way, once you touch the sphere, you're dead.

Except for those minor complaints, I love this map. It looks great, has good puzzles mixed with a little bit of speed, and nothing that makes it much more difficult for me playing with a controller instead of a mouse. The original needed work done like Phyllis Diller. This one needs just a touch of makeup like Catherine Zeta Jones. An absolute 5/5, and it goes on my Extras menu.

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Haggis
158 Posts
Posted Oct 02, 2011
Replied 5 days later
Thanks for all the comments guys, glad you liked it.

Nahor wrote:
As for you're map, it's very good. However, major bug: you can get stuck if you put both the cube and the ball in the acid. You can't get the ball without the cube and you can't get the cube without the funnel (disabled) or the ball (light brigde).

That is a major bug Nahor but i have a simple solution to solve that, will get that fixed for the next update.
KennKong, i will fix the lightbridge, just need to change an output on the sphere plate.

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Djinndrache
1,442 Posts
Posted Oct 04, 2011
Replied 1 day later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

lJNmAGokEF0
(Link: http://www.youtube.com/watch?v=lJNmAGokEF0)

Also note the video description for more feedback and my signature for additional project information.

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Xanoxis
1 Posts
Posted Oct 08, 2011
Replied 3 days later
blablabla.bsp is not found :/ how open this map? I added this file to addons and nothing.
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xdiesp
1,078 Posts
Posted Oct 08, 2011
Replied 1 hour later

Xanoxis wrote:
blablabla.bsp is not found :/ how open this map? I added this file to addons and nothing.

It's happening for several maps after the DLC update. Your best bet right now, is to extract all folders (cfg, materials, maps, sounds) to the Portal 2 directory.

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KennKong
942 Posts
Posted Mar 13, 2012
Replied 5 months later
It's been six months since I played B2, and as I was working my way through older maps, I saw the update to B3, so I played it again. I still find the section for getting the companion cube on the first receptacle to be a real quick load consumer, and it's the only part I don't like.

The fling to the far platforms is only about 50/50 to reach it, even though I start in exactly the same spot. I still run off the edges, but at least there is a small barrier at the end of the first platform. And I am the most fumble-fingered cube-placer you've ever seen. I lose a ton of time trying to get that damn cube on the button.

I still don't use the lightbridge to get to the second cube receptacle. Even with the overhang, I have no trouble flinging up there. Also, the fan has never been running at the start for me, not in this or any other version. It doesn't matter, since you have to go to the same place to get the cube.