Clip portals?
Rubrica wrote:
Maybe the blockbullets texture?
Closest so far. It blocks the portal shots and allows player collisions, but it has a weird effect of it being portal-able. Trying out a few methods to prevent that, but it seems making these blocks an entity destroys the textures "Abilities".
spongylover123 wrote:
I think you should just use a nodraw
Would that be preferable? Whenever i do workarounds with nodraw it normally has weird effects, such as cutting up a texture.
Vordwann wrote:
No. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.
Nope, that still allows portals through. Does that not just prevent portals being placed on a brush, instead of preventing the shot?
Try the ones that cut visleafs
Vordwann wrote:
Try the portal bumper. Also, why are you putting a clip brush inside a glass model? Just make it use it's bounding box for physics collisions.
Annoyingly, the prop vanishes when it has physics enabled, and it is in a certain shape that needs a brush.
EDIT: Physics? I mean colissions.
Honestly,

If all else fails, maybe an invisible portal cleanser (if the player can't reach it)? I'm not completely sure what you're going for.
http://screenshooter.net/4612066/ricsatb
Here is a picture of what i am doing. Simply placing the nodraw texture in front of it gives this stupid green effect. Possibly due to it trying to reflect/refract a nodraw texture?
EDIT: I am not sure if this is related, but i am also getting weird black portals. http://screenshooter.net/4612066/tfrckrp
I have never encountered this before, but i am sure there is a simple fix that i cannot recall.