Kleiner sound from animated wall panel?

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Pitkakorvaa
200 Posts
Posted Oct 07, 2011
Yeah, after DLC I noticed that my wallpanels are emitting Kleiners sentence from Half-Life 2! I have no idea why it is doing that. When I activate it, Kleiner talks. I made sure that too there wasnt any outputs/inputs wich triggers ambient_generic or similiar.

Animated model wich emits the sound: models/anim_wp/circle_shield/circle_shield.mdl
Animation used: wallsteps01 - wallsteps06

I tested official map (sp_a2_laser_stairs) wich had same type of stairs what I used, but there wasnt Kleiner sound.

There is also video where it does that.
tfaXtL1Kk6k

It always can be possible that I have broken files in there, but hwo knows?

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Skotty
671 Posts
Posted Oct 07, 2011
Replied 1 hour later
The animation "wallsteps02" is doing this sound. It's "World.RobotsIBeamImpactQuiet"
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".

So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).

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Vordwann
767 Posts
Posted Oct 07, 2011
Replied 6 minutes later
I already started a thread about this a month ago: mapping-help/panel-sound-effect-t4580.html

Search before you post.

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Pitkakorvaa
200 Posts
Posted Oct 08, 2011
Replied 10 hours later

Skotty wrote:
The animation "wallsteps02" is doing this sound. It's "World.RobotsIBeamImpactQuiet"
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".

So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).

Thanks for help. :thumbup:

Vordwann wrote:
I already started a thread about this a month ago: mapping-help/panel-sound-effect-t4580.html

Search before you post.

I do, but its so long away in posts and title unclear for my problem. I my opinion.