stopping music[SOLVED] New problem: how to make cores talk
Posted Oct 09, 2011
I am making my first map. I have gotten it pretty good so far. there is one problem I havent been able to fix yet. I have a music room. a few sets of buttons for a few different musics from the game. I click the "Start" button and the music starts. but when I click the "Stop" button it doesnt stop playing. how can I fix this?
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Posted Oct 09, 2011
Replied
38 minutes
later
Controlling Ambient_generics can be pretty buggy sometimes. There were threads on this a while back. mapping-help/ambient-generic-t3661.html
For music (since it loops) make sure the "is NOT looped" flag is unchecked, and that "start silent" is checked. If it doesn't work, I think you can send it a volume input of zero instead, but that's a bit messy.
For music (since it loops) make sure the "is NOT looped" flag is unchecked, and that "start silent" is checked. If it doesn't work, I think you can send it a volume input of zero instead, but that's a bit messy.
Posted Oct 09, 2011
Replied
8 minutes
later
Thanks. once I unchecked that "is not looped" flag the stop button worked perfectly.
also while we are on the subject of music do you know what the sound file of the turret serenade is?
Posted Oct 09, 2011
Replied
3 minutes
later
"laser vs turret" maybe?
Posted Oct 09, 2011
Replied
13 minutes
later
MasterLagger wrote:
"laser vs turret" maybe?
found it. that file is the turret wife serenade (thats what I call it)
i must've been a bit vague. i mean the final turret song cara mia addio. but this song will go good in the map too.
Posted Oct 09, 2011
Replied
8 minutes
later
The turret opera at the end of the game is part of a video file, so not in the game's audio library. You could use the version released in "Songs to Test By" volume 3, however. You'll have to add it as a custom sound and pack it into the map file.
Posted Oct 09, 2011
Replied
5 minutes
later
He is refereing to this actually:
Posted Oct 09, 2011
Replied
1 minutes
later
oh so I can just use that one and out it into the map file? i was thinking of using the one from that but how would I get to it from the editor? would I have to specify the location myself or would it simply be added to the list if I put it in the map?
and yea that is the "turret wife serenade" but like i said that is a good one to use too for my map.
Posted Oct 09, 2011
Replied
7 minutes
later
Editor? I think you will have to use hammer for this. And just make an ambient_generic and set it as the serenade. Its called something else so just go through the music list until you find it.
Posted Oct 09, 2011
Replied
3 minutes
later
I am using hammer i am trying to get cara mia addio (the turret opera) as a sound in the map. I do have an mp3 of it from the songs to test albums. how can I put it into the game so I can put it in an ambience_generic
Posted Oct 09, 2011
Replied
2 minutes
later
Source games don't and can't use mp3 try to convert it to wav file
Posted Oct 09, 2011
Replied
7 minutes
later
well ill just not worry about it for now. now for my next problem which also involves sounds. how can I get a core to talk? I want to make each of the cores for my map.
Posted Oct 09, 2011
Replied
2 minutes
later
Make a npc_personality_core
Give it a skin:
Wheatley
Adventure
Fact
Space
then give it a logic_choreographed_scene
Then select a vcd
Wheatley has a lot
Though the others have only one.
Give it a skin:
Wheatley
Adventure
Fact
Space
then give it a logic_choreographed_scene
Then select a vcd
Wheatley has a lot
Though the others have only one.
Posted Oct 09, 2011
Replied
14 minutes
later
better explanation? i did that the best i could and got nothing.
i made the core
gave it space core skin
named it space_core
made a "logic_choreographed_scene"
put in a vcd named "scenes/npc/core01/space01.vcd"
i dont know how to connect them so I just made "target1" on the scene space_core
nothing.
i made the core
gave it space core skin
named it space_core
made a "logic_choreographed_scene"
put in a vcd named "scenes/npc/core01/space01.vcd"
i dont know how to connect them so I just made "target1" on the scene space_core
nothing.
Posted Oct 09, 2011
Replied
18 minutes
later
Oh, forgot.
Make a output on the core
On pickup - logic_choreographed_scene - Start
Make a output on the core
On pickup - logic_choreographed_scene - Start
Posted Oct 09, 2011
Replied
6 minutes
later
now when I pick it up it says
CSceneEntity space_core_dialog unable to find actor named "@core01"
Posted Oct 09, 2011
Replied
11 minutes
later
You have to name the core @core1
Posted Oct 09, 2011
Replied
5 minutes
later
ok now will I have to keep doing oncompleted- next scene- start to make it keep talking? then connect the last one to the first one to loop them?
Posted Oct 09, 2011
Replied
5 minutes
later
Oncompletion - Logic_choreographed scene - start
Maybe this will work?
Maybe this will work?
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Posted Oct 09, 2011
Replied
7 minutes
later
thats what i meant. oncompleted-[next scene name here]-start. it is working great so far. dang space core has over 20 sayings so thats alot of work. but itll be even more work for the fact sphere.