Help with prop_door_rotating
In game I can walk right through it and when I press E it rotates on a middle axis with no animation or sound. I tried decompiling a map (sp_a3_portal_intro) and copying a door from there and although it was solid in my map, pressing E did nothing.
Here is a sceenshot of the settings I have on the door now: http://img694.imageshack.us/img694/1532/portaldoor.png
Does the Hinge Axis have anything to do with it?
I figured that making a door would be easy, but it's giving me trouble and I can't find any good information on how to make a functioning one online. Can anyone help me?
If you select your brush, you will see that there is a circle in the middle of your brush, that's your axis. If you drag that to the side, the axis will shift thus making the door open like a normal door
Hope that helped!
gompasta wrote:
Just make it a prop_dynamic, and have a func_button on it, then set the open animation. It comes with sound and everything.
I believe this is the answer. There is no prop that I know of that can be a 'prop_door_rotating' in Portal 2. Look for the correct model and using a func_button or an 'OnUse' output, set the animation to 'open'.
Consequently I will make an instance of this so you can download easier. Will work on it soon.
You can also open or close the door by using the proxy through an input.