Math_counter and logic_case
I'm working on a map that is really killing me (maybe it's just too hard for me at the moment, but I like challenges).
So, I have laser_catcher_A:
OnPowered, math_counter_A add, 1
Onpowered, math_counter A, fireuser1
OnUnpowered, math_counter_A substract, 1
OnUnpowered, math_counter A, fireuser2
I also have a laser catcher_A_2, which does the same.
What I did to math_counter was
OnUser1, logic_case_A, InValue, Outvalue.
OnUser2, logic_case_A, Invalue, Outvalue.
What I hoped to do is set the InValue for the test to the outvalue from the math_counter, but that doesn't work and I have no other ideas 
Anyone else?

I used part of this tutorial: http://developer.valvesoftware.com/wiki ... r_one_door
Thanks for your reply, but that's not what I was looking for, since I really need 8! different options, and to make it even worse, the objects I am making are also able to interact with each other.
I found my own solution now: http://www.l2design.info/entity-tutoria ... e-tutorial
So, that's fixed... now let's continue testing! (erm... mapping) 
~Lp